Kinect and Move battle it out in our head-to-head analysis
Both have motion control at their cores and yet they're vastly different devices, giving gamers a decision to make come the holiday season. Just the differences in the way they detect your movement mean they offer completely differing experiences.
Read more after the jump.
By Mike Jackson
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.
It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong
Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.
They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.
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Good article.
Nice written analysis too.
they was constantly more impressed by move, and was actually let down by kinect.
but they are now going but we already know what to expect from move, kinect is more exciting because it's new(lool at eyetoy never happening where was they??) and we want to see dev's maximising it's potential, erm last time I looked they have had the same amount of time to making good titles as sony(and ms bragged about having more publishers on their side) has, and move has the better library, not to mention it can do something called hardcore games!!
About kinect and joyride
"We found that if your fists pass the 90-degree turning angle the game gets confused and sometimes steers in the opposite direction."
About kinect and ballgame
"But it seemed to struggle with detecting our smaller movements – such as the twisting of our wrist to put spin on the ball. We tried repeatedly, starting with subtle twists and then large over-exaggerated flicks. Sometimes the ball span, sometimes it didn't, but we couldn't detect any kind of consistent recognition of our ball-curling intentions."
"This full-body interaction is beyond the capabilities of the remote-only Move, but there's a noticeable delay between your movements and that of your virtual counterpart. Enough of a delay that a sudden last-minute flick of the hand would potentially miss your target."
"This is the most shockingly basic form of gesture recognition at work here – there was no 1-to-1 relation between our movements and that of the runner at all. It felt like we were basically performing pre-defined gestures to activate commands that could just as easily have been assigned to buttons. This is not what we expect from next-generation motion control."
I wonder how Microsoft will correct all that stuff until the release. Can they, really?
they say ea sports active and child of eden that were shown at the microsoft e3 press conference will also be released on the sony platform as well.
does that mean ps eye can steal kinect games and do killzone 3?
only if Kinect can't scan my hand into a M16 in Call of Duty, I rather go for the next best thing and point with something thats physically in my hand.