80°

PlayStation Move vs Microsoft Kinect

Kinect and Move battle it out in our head-to-head analysis

Both have motion control at their cores and yet they're vastly different devices, giving gamers a decision to make come the holiday season. Just the differences in the way they detect your movement mean they offer completely differing experiences.

Read more after the jump.

By Mike Jackson

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techradar.com
Cloudberry5449d ago

.
Good article.

Nice written analysis too.

Darkstorn5449d ago

It wasn't as vapid as most articles comparing the two technologies.

I think it boils down to this: Kinect is the more impressive technology, but Move is going to be more versatile when it actually comes down to gaming.

DJMarty5449d ago (Edited 5449d ago )

Nothing impressive about Kinect laggy tech.

MOVE is far mor impressive, Precise, accurate.

Triella5448d ago

Move is definitely more versatile because it can use head/body tracking and voice control combined with a precise motion controler.

brazilianbumpincher5448d ago (Edited 5448d ago )

move sounds brilliant and may get me into motion controls but i will still wait i love controllers too much,kinect so far minus the hype seems a disaster,theres hope yet for kinect but right now its all hype no substance and the lag is worrying along with the limitations.

i would have preferred microsoft to put the investment into first party exclusives so they are prepared for the next gen, third party exclusives are diminishing

Shang-Long5448d ago

i actually cant wait for these things to hit the stores. id like to try both.

+ Show (2) more repliesLast reply 5448d ago
iamtehpwn5448d ago

Walking forward.

Think about it.

krisprolls5448d ago (Edited 5448d ago )

double post

krisprolls5448d ago

and everything else actually, precision, core games, price, everything is Move >> Kinect

FreeFalling5448d ago (Edited 5448d ago )

Move and Kinect are aiming for the casual.

Move has some hardcore venues however.

Either way, I'm not buying neither to be honest, I'm gonna stick with my traditional controller that I've been gaming with this entire gen, or life; and rather buy 3-4 used games with the money I'd be saving. :] What I don't like about the two is that they weren't there from the start, the Wii is acceptable because every game has some motion control, but halfway into the lifespan Sony and MS come out with this experiment, to me that isn't worth the money. Not now at least.

But that's just my personal opinion. :]

moparful995448d ago

Surprisingly great read. They did a good job at comparing the two. I figured it was going to be an article where they frothed at the mouth over how kinect offers experiences just not possible on move. Here's my thing, while the implications of kinect is impressive, what has been shown so far is very dissapointing. Also to hear how much trouble the games had at e3 doing basic motion sensing has me even more concerned. I feel that move is the here and now as far as motion sensing. Also sony could easily code a software program that will enable move to detect your body motions if move takes off. Thats where microsoft dropped the ball with kinect, its tooo forward thinking. They have impressive tech with nothing to take advantage of all that tech..

+ Show (1) more replyLast reply 5448d ago
jneul5449d ago

they was constantly more impressed by move, and was actually let down by kinect.
but they are now going but we already know what to expect from move, kinect is more exciting because it's new(lool at eyetoy never happening where was they??) and we want to see dev's maximising it's potential, erm last time I looked they have had the same amount of time to making good titles as sony(and ms bragged about having more publishers on their side) has, and move has the better library, not to mention it can do something called hardcore games!!

kasasensei5448d ago (Edited 5448d ago )

About kinect and joyride
"We found that if your fists pass the 90-degree turning angle the game gets confused and sometimes steers in the opposite direction."

About kinect and ballgame
"But it seemed to struggle with detecting our smaller movements – such as the twisting of our wrist to put spin on the ball. We tried repeatedly, starting with subtle twists and then large over-exaggerated flicks. Sometimes the ball span, sometimes it didn't, but we couldn't detect any kind of consistent recognition of our ball-curling intentions."

"This full-body interaction is beyond the capabilities of the remote-only Move, but there's a noticeable delay between your movements and that of your virtual counterpart. Enough of a delay that a sudden last-minute flick of the hand would potentially miss your target."

"This is the most shockingly basic form of gesture recognition at work here – there was no 1-to-1 relation between our movements and that of the runner at all. It felt like we were basically performing pre-defined gestures to activate commands that could just as easily have been assigned to buttons. This is not what we expect from next-generation motion control."

I wonder how Microsoft will correct all that stuff until the release. Can they, really?

Biggest5448d ago

You'd think that people that use the actual products would stop saying things like "is beyond the capabilities of the remote-only Move". ESPECIALLY when on their webpage there is a picture of the PS Eye, which is a part of the Move. But it's good to know it works better than I last saw it. The Fight was had noticeable lag in the videos I saw. These guys say it's remedied and working well.

thebudgetgamer5448d ago (Edited 5448d ago )

they say ea sports active and child of eden that were shown at the microsoft e3 press conference will also be released on the sony platform as well.

does that mean ps eye can steal kinect games and do killzone 3?

lazysey5448d ago

only if Kinect can't scan my hand into a M16 in Call of Duty, I rather go for the next best thing and point with something thats physically in my hand.

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40°

XBLA Classic 'A World of Keflings' Is Coming to Steam, and There's a Demo

"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.

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co-optimus.com
80°

It Has Been Over 2,500 Days Since The Elder Scrolls 6 Was Revealed

It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.

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gamerant.com
jznrpg2d ago (Edited 2d ago )

It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong

clevernickname1d 21h ago

Wait until he hears about Star Citizen...

250°

Halo: Combat Evolved Remake reportedly planned to release in late 2026

Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.

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videogamer.com
Goodguy014d ago

Dear God it's been 4 years since infinite and no official update on anything lol.

Tacoboto4d ago

No official update on anything?

They replaced studio leadership
They changed the studio name
They announced the change to UE5
... all while supporting Infinite

The support to Infinite isn't what it originally should have been but they've still been providing tons of official updates over the years, and as recently as two months ago added a brand new weapon.

GamerRN3d ago

I think remaking Halo Combat Evolved, and going to 2 and 3 again, will help give the studio an idea of how to make a Halo game feel like Halo again

Tacoboto3d ago

Infinite did feel like Halo, that's not what the complaints were...

The complaints were almost literally everything else. Monetization, netcode and desync, the campaign structure, story, and single biome, the weaker-than-expected post-launch content.

InUrFoxHole3d ago

Gotta agree. Infinite felt like halo.

Profchaos4d ago

Dev times in modern days 4 years of silence isn't unheard of when things are running smoothly.

And around 6 months ago 343 did show a tech demo of ue5 using halo assets so it's not radio silence.

Given all the shake ups i am more surprised we're getting anything next year at all.

RaidenBlack4d ago (Edited 4d ago )

They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.

PhillyDonJawn4d ago

Yeah I hate they used Halo reach artstyle. Hope this remake feel authentic yet fresh

--Onilink--4d ago

Probably the simplest to work around with. They are reportedly doing it in UE5, so its just as much an Anniversary thing, as its probably the studio getting familiar and setting up their tools and processes in the engine with an actual game, to facilitate the development of the next Halo

Profchaos4d ago

I'm guessing combat evolved has a smaller scope in general the later half of the game features a ton of backtracking and reused assets making it a easier game to remake on a deadline

Its also a better choice if this is the first game to be multiplatform mind you I think it's pretty much a given that anyone with a passing curiosity has played this by now in some way be it pc or brought a used console for a few bucks

darthv724d ago

This will likely come to PS5 at the same time. 25 years of XB.... shared with PS.

Obscure_Observer3d ago

It´s gonna be among best sellers on PS Store next year regardless.

raWfodog3d ago (Edited 3d ago )

I would love to see Lost Odyssey come over to PS5. I would definitely buy that again. That was the first game that I played on my 360. Loved the story and battle system. One of the best JRPGs of all time in my opinion.

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