MMOCrunch.com takes a look at the upcoming Petroglyph isometric MMO, Mytheon, and goes hands-on to bring the details to their readers.
The life cycle of an online rpg is normally rather straightforward. After the game is initially envisioned, it'll be developed and go through several alpha and beta testing phases. Once such testing is complete, the online game is released to the masses to enjoy. Some mmos last for an extremely long time, but quite a few peak and then fade away after a short period. There are even those that don't even make it out of beta testing, as the recent news for Triad Wars can attest to. Once an mmo has shut down, it's considered dead and buried, never to see the light of day again. Yet, one such game, Mytheon, has done that. There has been a Mytheon rebirth as the once free mmo has been transformed into a pay-to-play game for sale on Steam.
A few users exploring the wonders of the Steam MMO library today stumbled upon a new entry as a surprise move has seen Petroglyph re-release their once-thought-dead MMO game back on the open market, Mytheon.
Producer Keren Kang leads you through the basics – the Greco-Roman mythology, the instance-based maps centered on the player city of Argos that require no overland travel, and the powerstones that cast spells or summon temporary minions.
Definitely intriguing. I love Greek mythology and I do have a nostalgic fondness for isometric games. What's more, the art style actually seems to work really well with the graphics in this game - a few too many MMOs these days are relying on a heavy graphics engine with the assumption that they'll look pretty automatically. I really feel like the art style counts for much more, and it seems like Mytheon is heading a bit more down that route.
Looks pretty good, I lost top down RPGs for some reason.
It looks fantastic until you zoom in on the character models. Heh. This seems interesting enough to try, although it's hard to say how long it would be able to hold my interest.