20°
8.7

MMOCrunch.com: All Points Bulletin Review

MMOCrunch.com posts their review of Realtime Worlds recently launched shooter MMO, All Points Bulletin. While the game has its issues, the overall fun factor is high and they give the game a solid 8.7/10.

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mmocrunch.com
Fabian5453d ago

I happen to be less enthusiastic about this game in practice than some of the others at MMOCrunch. I found the beta rather unwieldy, and the launch has seen enough bugs and other technical issues that I think the core concept of shooting and driving is rather temperamental. Added to that, the singleplayer missions just aren't particularly interesting, so you really have to rely on getting good luck with PvP missions. As a player only tangentially interested in PvP, that doesn't even always do it for me when I do manage to get a bug-free session. Overall, I can see where they're going with APB, and it may end up being a great game in future, but I just don't think the potential has been fulfilled yet.

omicron0095453d ago

Really want to get this game, seems like a lot of fun

Murgatroyd75452d ago

When I hear about this game, it sounds great, but when watching it, I'm not impressed at all. Not really sure what to think. By the time I finally play it, nobody will be online anymore.

RaymondM5452d ago

thats what I'm thinking too. I've got too many games to finish to have this one on my radar just yet. Hell, Alan Wake has new DL content comming out and Starcraft too...I might give it a rent, but that wont be for a while.
It did get a more than respectable score however, since this game has been pretty low on my list of games to check out. It seems pretty interesting, but somehow i think that in a world of GTA and Red Dead: this game needed to be revolutionary in order to find a audience.
But I guess I should check it out first before I discredit it.
Good read, bub.

10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com