GOONL!NE writes: Guerrilla Games have confirmed in July 2010 edition of the Official PlayStation Magazine that Killzone 3 will have “a set of controls that will appeal to the vast majority of audiences.”
i guess most cod players will love this
Yeah, at this point I wish they would just keep the controls of Killzone 2 after the patch. Only people who sucked complained about it.
"It's the player, not the game." ;) @raztad - So, basically all games have great controls and the ones who complain about them are just bad gamers? I'll remember that.
"It's the player, not the game." When the rules are the same for everyone I'd say yes. EDIT: Dunno about all other games you are talking about. This is a KZ thread. There is a divide around KZ2 controls. If you could not adapt to them if your problem, many others did.
Devs need to learn to not take away, but to add. Such a simple thing to inspire to...or not.
Cant wait for all those 12 year olders in MW to flood in in KZ3.
At least give us the choice to be able to choose between sim and arcade controls. @Below I'm really pleased about it sticking to it's guns
Soda would try to say Killzone has bad controls. The controls are fine. It's not supposed to be an arcadey game like COD or Halo! Not all FPSs have to play the same. http://boardsus.playstation... That should explain things better.
I bet the game sells twice as much now that they are catering to everyone, not just the minority of gamers on n4g.
I love killzone I've played it for 100's of hours online but they need to change the controls and I think they should make them more BFBC2 like
I bought KZ2 on release. I HATE the control lag. Because of this it causes motion sickness. I normally play FPS without any health issue but KZ2 makes me puke if I play for an hour. I hate what they did with KZ2 control.
i guess lachance forgot this is a PS3 exclusive lol.
All those CoD players who start playing KZ3 will only be playing it until the next CoD is released. edit: If I don't like the new controls I'll stick with KZ2 for online FPS.
Stop voting me down. I'm not the only one having problem with HL2 and KZ2 motion sickness. I play CSS, COD, MAG, MOH etc... no problem but these games do make me sick: http://answers.yahoo.com/qu... http://boardsus.playstation...
The controls were fine the way they were after the patch. I do love hearing people bitch about it tho. I really don't care if they tweak the controls to make them a little more mainstream, I can't be more excited for this game. Maybe if they fix the main complaint people had with the game then there will be nothing left to complain about.
@thematrix Your motion sickness is not necessarily caused by the 150ms control lag as opposed to the 100ms control lag in most other games. GTA4 has more control lag than KZ2. Your motion sickness is probably caused by - Some underlying health problem leaving you susceptible - Motion blur and effects used in KZ2 I guarantee you that wacky visual effects such as motion blur are much more likely to make you feel ill. Bad controls (if you consider them as such) just annoy you.
think Thematrix means the floaty reticle not the heavy controls.
great. kz2 was like an exclusive resort reserved only for the elite now it is going to become a public pool for any trash(halo and cod fanboys)to play in. i don't mind the control changes at all and i didn't mind the old controls i just liked that it kept the halo and cod fanboys from ruining it like they do with those 2 games. all they do is camp, use glitches and dumb stuff like bunny hopping in a circle they have no skill at all and now they are going to bring kz3 down to that. hardcore fps games are officially dead and now the casual arcade shooter is all that is left.
@captain-obvious - Funny you would say that about BFBC2. I actually thought those controls felt waaay more sluggish than KZ2's. BFBC2 felt like controlling a heavy mech suit. At least KZ2 felt like controlling a human. I admit it's been a long time since I played KZ2 though, because it bored me faster than MW did, which is saying something. I just know I actually liked KZ2 for awhile and couldn't stand BFBC2 right away. @Soda - There are games with overly convoluted control schemes, but that's not what this is about. It's about the feel of the controls, and since all players in the game have to get used to that same feel then yeah it's the player not the game. OT - I agree with those who are upset about the apparent catering to the CoD heads. My problem with KZ2 had nothing to do with the controls. It was that it wasn't much different than every other FPS, except visually. The scale of MAG keeps me coming back for more. All other online "wars" are merely minor skirmishes in comparison.
I absolutley agree with you.No matter how many times I put killzone 2 in after playing other games I just enjoy the controls just fine.Wonder how The COD fans are going to react to getting owned know matter how much the controls are fixed for them.Once a KIllZONE fan always a KILLZONE fan no matter how much the COD fans complain.Let the war begin and and let the best SOLDIER or HELGAST win.Oh and to Nickjkl down below guns weigh something where not holding plastic waterguns like COD.
Resistance 1 was perfect, they went for the "2 guns" and cod control scheme and crapped all over what the last game was.
They REALLY want to pander to the people who didn't like the game having it's own ID? I liked KZ2 because it was a bit different but if they're going more generic then, for me, it'll lose almost anything it had that made it special. UI can't tell you how stupid and disappointing a mave I think this is. COD gamers only play other shooters between COD releases anyway so this is NO ay to bui.ld a copmmunity and they should have noticed thast last time out. All they did by patching in controls which didn't fit the game was alienate those of us who would have stuck with them OVER MW2. Instead of making us loyal and building from there they appealed to people who simply didn't care much for the game anyway and were never staying post MW2. Idiotic and depressing as hell to see them disappear into the ranks of those games aping COD-where's our learning curve and where is our game that felt a little different? What about those who actually liked your game in the first place(and in the beta)when it felt individual? Is there going to be heavy auto aim assist? i'm NOT happy about any of this.
i was no problem to me i just had to adept. all you had to do is stop when you shooting it not a run n gun that what i like about it. get behind cove pop out, stop, burst fire, move, stop burst fire, run for cover its that easy and makes since
KZ3D will be Awesome no matter what, bring the COD-gamers to the Real Battlefield in KZ3D, they'll learn some lessons...
I dont know about you but when the majority of gamers are fine with the game's controls dont FUCKING CHANGE IT.
I doubt the controls will be as fast paced as cod lol, I like the controls in kz2 because it feels realistic, guns are heavy so you shouldn't be able run around like you do in most other fps games.
That's one of the things that makes KZ 2 different, and now like so many other developers they are caving in to appeal to the masses. I was afraid this was going to happen as they have been implying such changes for a while, but now they've come out and explicitly stated it. I understand why they are doing it but it still sucks
no the guns do not feel realistic in killzone 2 unless these guns are 75 pounds stop making things up
Guns do not feel like that in real life, trust me in KZ2 the gun felt about 100KG's.
Well it's far more realistic than all those games in which guns have no weight or inertia. You have people running around with a Browning machine gun like it's made of plastic. Find yourself a 30lb steel bar about 40inches long and try running around with it and see for yourself. I've held one and just moving side to side is slow and unstable, it has a lot of inertia. Even a typical assault rifle is 6-10lbs and about 30 inches long. That doesn't sound like much but just try it, it's harder to handle than you would think.
Yeah I've handled the British Army SA80 and an HK416 and it's a lot more responsive than KZ2's gun. But not quite like COD guns. Yeah I agree with you kneon, a gun like a LMG should be more like KZ2 aiming whereas a gun like a SMG should be like COD.
Booo Either way gonna shoot some fools in the face.
I am sure their will be a option for that classic killzone 2weight feel. Guerrilla knows some people love it while others hate it. Guerrilla is listening, dnt worry.
Hope you're right. I can't wait to hear the chirp. Leave the kill chirp GG.
I am sure they will keep the chirp. That was the best part of killing someone.
If anything, keep the weighty feel on rocket launchers and have them even more apparent on turrets. Also, I would suggest the rosshairs follow where the gun is pointing rather than where your head is turning.
It's not the "weight feel" that people hate, it's the fact that the game is not for noobs, only skilled people are dominating, you can't win a single deathmatch against a better player (unlike cod). people, aracde noobs from call of duty want auto-aim, and fps players don't want that !
Wouldn't weighty guns just get you killed if others are using quicker to aim guns? Who would use the slower aiming guns? You would get owned. Nobody will choose a more difficult option when it means your k/d goes into the toilet. I think they could give the smaller guns a COD feel while retaing the "weight" on the larger guns while upping their killing power. That way retain balance and increase fun.
I believe Herman when he says the controls are improved. It was the single biggest complaint about the game. KZ 2 sold a little over 2 million with a healthy AD campaign, stretched over 5+ years. I bought in to it and wanted to believe. I hope the GAME PLAY has improved. Run and Gun game play requires areas that you can...well...run and gun in. All those corridors will slow everything down. You really need to streamline the game play and weapons with quick respawns to keep the ADD nation happy. MW 2 does that and has sold 20+ million copies. Get to work Herman, you only have a couple of months left. I hope 3D doesn't steal all there time. BTW...the actual controller is the biggest problem. I've read recently that a couple of companies are planing a 360 type controller for PS3. That would be a much needed addition...well at least for me. Here's a look at the Mad Catz line of new controllers for PS3 and 360.
I don't agree. KZ3 can be alot better than KZ2 but not by being more like generic shooters. MW2 is shit IMO and no ammount of sales will change that. I want it to play better than that.
Where playing for QUALITY not quanity of how many games you sell JACKASS.Thats always going to be the difference between KZ2 to other FPS they went for realism and good structure to there game.MWF went after noobs who are dumb enough to buy such a crap ass game when they should be learning how to play a more realistic game that has true gameplay and weight to it.The only other game that has accomplished this is Operation Flashpoint which gives you the true feel of what real warzones are like.Call IN THE DOGS OR NUKES OR CHOOPERS LOL.There is real war for you.
don't even try to answer to that professional troll (or just dumb blind fan ?)
Wow the elitist attitude never ceases to amaze. Just becasue you prefer a game that the MINORITY of gamers prefer, doesn't make you more discerning when it comes to FPS. It also doesn't make the game better. It also doens't make the MAJORITY (who like COD more), "noobs". All it means is that you, for whatever reason, like KZ2 better. But if your minority elite attitude helps you sleep at night go ahead and continue to call people who like COD "noobs" Maybe, just maybe, COD sells more because it is actually more fun for most people. THINK about it before commenting.
if they nail the controls it will probably be the best single player fps ever but multiplayer will always belong to halo its just unbeatable with all the features it has and the comunity are second to none. killzone 3 will definitley look better than reach but if im honest im looking forward to reach a little bit more but i cant wait to play killzone 3 either its getting really expensive owning both consoles theres to many damn good games for both systems. time to sell a kidney
I'm looking Forward to kz3 much more than reach but will get both day 1.
I love the designed weight behind the Killzone 2 controls. I'm going to miss them in KZ 3.
To be quite honest, I wouldn't mind a more "responsive" control. Not so much as to be cocaine-twitchy like CoD, but maybe a slight weighted feel like the first KZ, or BF:BC2. I have to admit, I didn't really notice the "controller lag" after getting used to it, to me it's not that big of a deal. Out of curiosity, anyone know if GG fixed the player height issue?
yes since pretty much everyone is a COD player this is a great thing
As long as they have a mode where you can choose the gunplay style I'll be happy. I want my KZ2 controls back!!
I hope the old controls are an option.
theres no denying the controls are laggy as hell which really ruined number 2 for me. If i had the choice id pick number 1 over 2 because it played much better even though it had alot of flaws they were less gamebreaking than killzone 2s controls
You do know that they patched a mode into KZ2 to make it more responsive like COD. There is a 2nd control scheme that has always been there that makes it play like COD. You should probably go back and check the control settings, you might be surprised.
''theres no denying the controls are laggy as hell which really ruined number 2 for me'' You have no Skills to play KZ2, that's all. Practice is the way to learn. Only Skilled players don't complain, period.
Same here, Id take Killzone 1 over 2 anyday. Its not just the controls either. I fell in love with the first one, didnt do so for the second. Probably cus i was hyping it since they first showed the tech demo...
Hope they haven't changed too much. I liked the feeling of weight, and the lack of auto-aim. Hope they've sorted the cover system tho. Was not keen on that.
you do know killzone 2 had auto aim right same thing as cod i was less noticeable because of the heavy feel
“the heavy sensation of Killzone 2 is absolutely gone;" Dam all you cry babies out there.
I liked the weighty feel of the guns and movement. At least they're not getting rid of that completely....hope not!
I loved KZ2 except the online seemed pointless, and the controls were laggy. If they fix that then they possibly have the best shooter every to come to existence. Im so glad they didn't go by what you guys on n4g have to say about this subject. Edit: Who here plays COD? I sold my 360 and ps3 version after I got into MAG, I even sold my 360 cause after playing MAG, nothing comes close. So hopefully KZ3 will be on that level. That level not being the number of people online, but actually how polished the online is with game types, level up system, and clan support. Im afraid that not even KZ3 will beable to compete with MAG. Honestly, I dont even see Socom doing it. Sver 4 life!
Its cute that you like MAG so much but half of what your saying is utter bollocks. MAG isnt clan friendly at all. Despite the number of players per game you can only have 8 friends together in one game because that all the party system allows for- If you have a clan of 30 people then your screwed. Add onto that there isnt any kind of clan vs clan competitive element to the game which is just dumb. You cannot play with who you want, against who you want - and this makes MAG very clan unfriendly. As for its polish and gametypes then its nowhere near as polished as KZ2 and it has 5 game modes which is hardly staggering. Dont get me wrong i like MAG (also Sver 4 life) but keep your enthusiasm within reality.
Cant wait for Clan Wars to come to MAG. Its gonna shut everything down.
Actually the control lag is like a 1 sec difference. Its not as bad as people make it out to be. Anyway regardless of what the controls will be the actual gameplay itself is the same which is good. We don't need people jumping and shooting you in mid air in kz3. Keep that crap in call of duty.
who prefer simple, arcadey gameplay. I suppose it all comes down to sales.
Yeah, it is about sales, but it is a risky strategy. If this is true, it will be like a kick in the nuts to KZ2 core audience, while there is not certainty the twichers will embrace the game. I'll wait and see. The weighty feeling was a big part of whta makes KZ unique.
Yeah this is a wait and see type deal. I don't see the game becoming twitchy like COD, but I see the actual aiming just being more responsive, as in less acceleration when you hit the right stick.
I'm a core player, kz2 is my favourite ps3 shooter but I still think more responsive is a good thing. The controls will not be CoD like, you can tell that from the previews. Even though I enjoyed them, the controls were so heavy it was just unrealistic. You should be happy they are tweaking them making the game more accessible whilst remaining true to the core players.
a real shame , even if i could live with it . The fast food junk lovers won , and the irony is , they still wouldnt come to the "restaurant" and would most likely buy the next cod instead
run and gun,hmm
I never had a problem with the old controls, I don't see why every FPS has to have the same controls, epically the army/war ones.
Because too many people can't adapt and so they whine instead. There were also people whining that LPB didn't jump like the Mario games, why the hell should it? it's not a Mario game. KZ shouldn't feel like COD, it's not COD. The mass market isn't very bright but unfortunately they spend most of the money, so we get stuck with their crap.