430°

Killzone 3 controls "closer to standard run-and-gun"

GOONL!NE writes: Guerrilla Games have confirmed in July 2010 edition of the Official PlayStation Magazine that Killzone 3 will have “a set of controls that will appeal to the vast majority of audiences.”

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goonlinegames.net
gtsentry5033d ago (Edited 5033d ago )

i guess most cod players will love this

nikkisixx25033d ago

Yeah, at this point I wish they would just keep the controls of Killzone 2 after the patch. Only people who sucked complained about it.

DelbertGrady5033d ago (Edited 5033d ago )

"It's the player, not the game." ;)

@raztad - So, basically all games have great controls and the ones who complain about them are just bad gamers? I'll remember that.

raztad5033d ago (Edited 5033d ago )

"It's the player, not the game."

When the rules are the same for everyone I'd say yes.

EDIT:

Dunno about all other games you are talking about. This is a KZ thread. There is a divide around KZ2 controls. If you could not adapt to them if your problem, many others did.

Double Toasted5033d ago

Devs need to learn to not take away, but to add. Such a simple thing to inspire to...or not.

La Chance5033d ago (Edited 5033d ago )

Cant wait for all those 12 year olders in MW to flood in in KZ3.

zootang5033d ago (Edited 5033d ago )

At least give us the choice to be able to choose between sim and arcade controls.

@Below

I'm really pleased about it sticking to it's guns

ShinMaster5033d ago (Edited 5033d ago )

Soda would try to say Killzone has bad controls. The controls are fine. It's not supposed to be an arcadey game like COD or Halo! Not all FPSs have to play the same.
http://boardsus.playstation...
That should explain things better.

Blaster_Master5033d ago

I bet the game sells twice as much now that they are catering to everyone, not just the minority of gamers on n4g.

captain-obvious5033d ago

I love killzone I've played it for 100's of hours online

but they need to change the controls
and I think they should make them more BFBC2 like

thematrix12985033d ago

I bought KZ2 on release. I HATE the control lag. Because of this it causes motion sickness. I normally play FPS without any health issue but KZ2 makes me puke if I play for an hour. I hate what they did with KZ2 control.

Simon_Brezhnev5033d ago

i guess lachance forgot this is a PS3 exclusive lol.

Raf1k15033d ago (Edited 5033d ago )

All those CoD players who start playing KZ3 will only be playing it until the next CoD is released.

edit: If I don't like the new controls I'll stick with KZ2 for online FPS.

thematrix12985033d ago (Edited 5033d ago )

Stop voting me down. I'm not the only one having problem with HL2 and KZ2 motion sickness. I play CSS, COD, MAG, MOH etc... no problem but these games do make me sick:

http://answers.yahoo.com/qu...
http://boardsus.playstation...

D4RkNIKON5033d ago

The controls were fine the way they were after the patch. I do love hearing people bitch about it tho. I really don't care if they tweak the controls to make them a little more mainstream, I can't be more excited for this game. Maybe if they fix the main complaint people had with the game then there will be nothing left to complain about.

thor5033d ago

@thematrix

Your motion sickness is not necessarily caused by the 150ms control lag as opposed to the 100ms control lag in most other games. GTA4 has more control lag than KZ2.

Your motion sickness is probably caused by
- Some underlying health problem leaving you susceptible
- Motion blur and effects used in KZ2

I guarantee you that wacky visual effects such as motion blur are much more likely to make you feel ill. Bad controls (if you consider them as such) just annoy you.

iFLOWLIKEWATER5033d ago

think Thematrix means the floaty reticle not the heavy controls.

inception1235033d ago (Edited 5033d ago )

great. kz2 was like an exclusive resort reserved only for the elite now it is going to become a public pool for any trash(halo and cod fanboys)to play in. i don't mind the control changes at all and i didn't mind the old controls i just liked that it kept the halo and cod fanboys from ruining it like they do with those 2 games. all they do is camp, use glitches and dumb stuff like bunny hopping in a circle they have no skill at all and now they are going to bring kz3 down to that. hardcore fps games are officially dead and now the casual arcade shooter is all that is left.

MysticStrummer5033d ago

@captain-obvious - Funny you would say that about BFBC2. I actually thought those controls felt waaay more sluggish than KZ2's. BFBC2 felt like controlling a heavy mech suit. At least KZ2 felt like controlling a human. I admit it's been a long time since I played KZ2 though, because it bored me faster than MW did, which is saying something. I just know I actually liked KZ2 for awhile and couldn't stand BFBC2 right away. @Soda - There are games with overly convoluted control schemes, but that's not what this is about. It's about the feel of the controls, and since all players in the game have to get used to that same feel then yeah it's the player not the game. OT - I agree with those who are upset about the apparent catering to the CoD heads. My problem with KZ2 had nothing to do with the controls. It was that it wasn't much different than every other FPS, except visually. The scale of MAG keeps me coming back for more. All other online "wars" are merely minor skirmishes in comparison.

finbars755033d ago (Edited 5033d ago )

I absolutley agree with you.No matter how many times I put killzone 2 in after playing other games I just enjoy the controls just fine.Wonder how The COD fans are going to react to getting owned know matter how much the controls are fixed for them.Once a KIllZONE fan always a KILLZONE fan no matter how much the COD fans complain.Let the war begin and and let the best SOLDIER or HELGAST win.Oh and to Nickjkl down below guns weigh something where not holding plastic waterguns like COD.

pixelsword5033d ago

Resistance 1 was perfect, they went for the "2 guns" and cod control scheme and crapped all over what the last game was.

mastiffchild5033d ago

They REALLY want to pander to the people who didn't like the game having it's own ID? I liked KZ2 because it was a bit different but if they're going more generic then, for me, it'll lose almost anything it had that made it special. UI can't tell you how stupid and disappointing a mave I think this is. COD gamers only play other shooters between COD releases anyway so this is NO ay to bui.ld a copmmunity and they should have noticed thast last time out.

All they did by patching in controls which didn't fit the game was alienate those of us who would have stuck with them OVER MW2. Instead of making us loyal and building from there they appealed to people who simply didn't care much for the game anyway and were never staying post MW2. Idiotic and depressing as hell to see them disappear into the ranks of those games aping COD-where's our learning curve and where is our game that felt a little different? What about those who actually liked your game in the first place(and in the beta)when it felt individual? Is there going to be heavy auto aim assist? i'm NOT happy about any of this.

webeblazing5033d ago

i was no problem to me i just had to adept. all you had to do is stop when you shooting it not a run n gun that what i like about it. get behind cove pop out, stop, burst fire, move, stop burst fire, run for cover its that easy and makes since

sikbeta5033d ago

KZ3D will be Awesome no matter what, bring the COD-gamers to the Real Battlefield in KZ3D, they'll learn some lessons...

rezzah5033d ago

I dont know about you but when the majority of gamers are fine with the game's controls dont FUCKING CHANGE IT.

+ Show (20) more repliesLast reply 5033d ago
claterz5033d ago

I doubt the controls will be as fast paced as cod lol, I like the controls in kz2 because it feels realistic, guns are heavy so you shouldn't be able run around like you do in most other fps games.

kneon5033d ago

That's one of the things that makes KZ 2 different, and now like so many other developers they are caving in to appeal to the masses. I was afraid this was going to happen as they have been implying such changes for a while, but now they've come out and explicitly stated it.

I understand why they are doing it but it still sucks

nickjkl5033d ago (Edited 5033d ago )

no the guns do not feel realistic in killzone 2

unless these guns are 75 pounds
stop making things up

B00M5033d ago

Guns do not feel like that in real life, trust me in KZ2 the gun felt about 100KG's.

kneon5033d ago

Well it's far more realistic than all those games in which guns have no weight or inertia. You have people running around with a Browning machine gun like it's made of plastic.

Find yourself a 30lb steel bar about 40inches long and try running around with it and see for yourself. I've held one and just moving side to side is slow and unstable, it has a lot of inertia.

Even a typical assault rifle is 6-10lbs and about 30 inches long. That doesn't sound like much but just try it, it's harder to handle than you would think.

B00M5033d ago

Yeah I've handled the British Army SA80 and an HK416 and it's a lot more responsive than KZ2's gun. But not quite like COD guns. Yeah I agree with you kneon, a gun like a LMG should be more like KZ2 aiming whereas a gun like a SMG should be like COD.

+ Show (2) more repliesLast reply 5033d ago
UnwanteDreamz5033d ago

Booo

Either way gonna shoot some fools in the face.

talltony5033d ago

I am sure their will be a option for that classic killzone 2weight feel. Guerrilla knows some people love it while others hate it. Guerrilla is listening, dnt worry.

UnwanteDreamz5033d ago

Hope you're right.

I can't wait to hear the chirp. Leave the kill chirp GG.

talltony5033d ago

I am sure they will keep the chirp. That was the best part of killing someone.

skwidd5033d ago

If anything, keep the weighty feel on rocket launchers and have them even more apparent on turrets. Also, I would suggest the rosshairs follow where the gun is pointing rather than where your head is turning.

n4gno5033d ago

It's not the "weight feel" that people hate, it's the fact that the game is not for noobs, only skilled people are dominating, you can't win a single deathmatch against a better player (unlike cod).

people, aracde noobs from call of duty want auto-aim, and fps players don't want that !

doctorspakles5033d ago

Wouldn't weighty guns just get you killed if others are using quicker to aim guns? Who would use the slower aiming guns? You would get owned. Nobody will choose a more difficult option when it means your k/d goes into the toilet.

I think they could give the smaller guns a COD feel while retaing the "weight" on the larger guns while upping their killing power. That way retain balance and increase fun.

+ Show (2) more repliesLast reply 5033d ago
Inside_out5033d ago (Edited 5033d ago )

I believe Herman when he says the controls are improved. It was the single biggest complaint about the game. KZ 2 sold a little over 2 million with a healthy AD campaign, stretched over 5+ years. I bought in to it and wanted to believe. I hope the GAME PLAY has improved. Run and Gun game play requires areas that you can...well...run and gun in. All those corridors will slow everything down. You really need to streamline the game play and weapons with quick respawns to keep the ADD nation happy. MW 2 does that and has sold 20+ million copies. Get to work Herman, you only have a couple of months left. I hope 3D doesn't steal all there time.

BTW...the actual controller is the biggest problem. I've read recently that a couple of companies are planing a 360 type controller for PS3. That would be a much needed addition...well at least for me.

Here's a look at the Mad Catz line of new controllers for PS3 and 360.

UnwanteDreamz5033d ago (Edited 5033d ago )

I don't agree. KZ3 can be alot better than KZ2 but not by being more like generic shooters. MW2 is shit IMO and no ammount of sales will change that. I want it to play better than that.

finbars755033d ago

Where playing for QUALITY not quanity of how many games you sell JACKASS.Thats always going to be the difference between KZ2 to other FPS they went for realism and good structure to there game.MWF went after noobs who are dumb enough to buy such a crap ass game when they should be learning how to play a more realistic game that has true gameplay and weight to it.The only other game that has accomplished this is Operation Flashpoint which gives you the true feel of what real warzones are like.Call IN THE DOGS OR NUKES OR CHOOPERS LOL.There is real war for you.

n4gno5033d ago

don't even try to answer to that professional troll (or just dumb blind fan ?)

doctorspakles5033d ago

Wow the elitist attitude never ceases to amaze. Just becasue you prefer a game that the MINORITY of gamers prefer, doesn't make you more discerning when it comes to FPS. It also doesn't make the game better. It also doens't make the MAJORITY (who like COD more), "noobs". All it means is that you, for whatever reason, like KZ2 better. But if your minority elite attitude helps you sleep at night go ahead and continue to call people who like COD "noobs"

Maybe, just maybe, COD sells more because it is actually more fun for most people. THINK about it before commenting.

+ Show (1) more replyLast reply 5033d ago
hennessey865033d ago (Edited 5033d ago )

if they nail the controls it will probably be the best single player fps ever but multiplayer will always belong to halo its just unbeatable with all the features it has and the comunity are second to none. killzone 3 will definitley look better than reach but if im honest im looking forward to reach a little bit more but i cant wait to play killzone 3 either its getting really expensive owning both consoles theres to many damn good games for both systems. time to sell a kidney

talltony5033d ago

I'm looking Forward to kz3 much more than reach but will get both day 1.

TK4215033d ago

I love the designed weight behind the Killzone 2 controls. I'm going to miss them in KZ 3.

ChineseDemocracy5033d ago

To be quite honest, I wouldn't mind a more "responsive" control. Not so much as to be cocaine-twitchy like CoD, but maybe a slight weighted feel like the first KZ, or BF:BC2.

I have to admit, I didn't really notice the "controller lag" after getting used to it, to me it's not that big of a deal. Out of curiosity, anyone know if GG fixed the player height issue?

gamerzBEreal175033d ago

yes since pretty much everyone is a COD player this is a great thing

Jaces5033d ago

As long as they have a mode where you can choose the gunplay style I'll be happy. I want my KZ2 controls back!!

+ Show (7) more repliesLast reply 5033d ago
Pin-Pin-Ire5033d ago

I hope the old controls are an option.

hennessey865033d ago

theres no denying the controls are laggy as hell which really ruined number 2 for me. If i had the choice id pick number 1 over 2 because it played much better even though it had alot of flaws they were less gamebreaking than killzone 2s controls

facelike5033d ago

You do know that they patched a mode into KZ2 to make it more responsive like COD. There is a 2nd control scheme that has always been there that makes it play like COD.

You should probably go back and check the control settings, you might be surprised.

ALFAxD_CENTAURO5033d ago

''theres no denying the controls are laggy as hell which really ruined number 2 for me''

You have no Skills to play KZ2, that's all.

Practice is the way to learn.

Only Skilled players don't complain, period.

Soldierone5033d ago

Same here, Id take Killzone 1 over 2 anyday. Its not just the controls either. I fell in love with the first one, didnt do so for the second. Probably cus i was hyping it since they first showed the tech demo...

Jdoki5033d ago

Hope they haven't changed too much.

I liked the feeling of weight, and the lack of auto-aim.

Hope they've sorted the cover system tho. Was not keen on that.

nickjkl5033d ago

you do know killzone 2 had auto aim right same thing as cod i was less noticeable because of the heavy feel

blasian5033d ago

“the heavy sensation of Killzone 2 is absolutely gone;"

Dam all you cry babies out there.

ExplosionSauce5033d ago (Edited 5033d ago )

I liked the weighty feel of the guns and movement.
At least they're not getting rid of that completely....hope not!

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar349d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor349d ago

Can’t wait for their next franchise

SullysCigar349d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg349d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149349d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138349d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim349d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC349d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138349d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle349d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76349d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 349d ago
REDGUM349d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730349d ago (Edited 349d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger349d ago

thank you fps lover, I'm with you

talocaca349d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy349d ago (Edited 349d ago )

Kinda wish they move on from Horizon tbh.

potatoseal349d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright349d ago

There were rumours that they were working on a Socom reboot.

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300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

Read Full Story >>
dsogaming.com
1100d ago
bouzebbal1100d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1100d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1100d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1100d ago

Even emulators are super simple to use.

jukins1100d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1100d ago
Vegamyster1100d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1100d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1100d ago (Edited 1100d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1100d ago
AzubuFrost1100d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1100d ago

I rather play it when it's available then wait 10 years.

MadLad1099d ago

Did you purposely miss the entire point of my post?

Inverno1100d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1099d ago
RevXM1100d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1100d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1100d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1100d ago

60fps is peasant for FPS games now

1100d ago
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80°

Top 10 PS3 Games We Hope Come Back On PS5

While Xbox has committed to backwards compatibility spanning four generations, PlayStation has continued their stance that the feature isn't important. Well, it is! I'm hoping these PlayStation 3 classics that skipped the PS4 entirely show up again on the PS5 for everyone to enjoy.

Read Full Story >>
gameluster.com
Knightofelemia1278d ago

Resistance, Dead Space franchise, Splatterhouse, Lollipop Chainsaw, Brutal Legends, Alice Madness Returns, Enslaved Journey to the West, Mass Effect franchise. Also wouldn't mind seeing a new Wild Arms game remake or HD remaster, the Xenosaga trilogy, a new Parasite Eve, a new Dino Crisis just too many games to list that are forgotten and left in the dark now adays.

Sciurus_vulgaris1278d ago

The PS3 is difficult to emulate. PS3 backwards compatibility on PS5 would require translation from PowerPC to x86. Additionally the PS5 likely would have to mimic the PS3’s GPU and CPU.

ApocalypseShadow1278d ago

**Luster Network
Your privacy choices
We and our partners process personal data such as IP address, unique ID, browsing data. Some partners do not ask for your consent to process your data, instead, they rely on their legitimate business interest.**

This is what pops up on my web browser. So I can't even read the site. So, forget that. They don't need my data.

But let's get something straight. OG Xbox had around 1,001 games. How many are BC on Series X? **39** THIRTY NINE. Come on! That's wack BC. You can't tell me that's a complete list. Talking about commitment. Game preservation. Ridiculous. Covers nothing.

How many games released on Xbox 360? Around 2085. How many are BC?
568. That's it. Around 1,517 are **MISSING** Stop playing. Tired of that nonsense.

Anyway, the only games I really want from PS3 that would be awesome are Motorstorm and MGS4. I'll take BC. I'll take a remaster. I'll take a remake. If not those, then Killzone 2. And in VR, maybe Sports Champions, House of the Dead Overkill and the Time Crisis games.

That's all I need. But we've gone over BC again and again in every possible way. It wasn't that important because Sony sold 115 million consoles without it. That's proof enough with no outcry. And PS5 has damn near all 4,000+ PS4 games BC. It's not PS1,PS2 and PS3. But that's plenty. I'll take more but you get what you get.

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