380°

The Best/Worst Final Fantasy Summons Ever

Wildgunmen writes:
"We all have a soft spot for the summons in the Final Fantasy games. Were you a Bahamut fan? Ifrit? Shiva? Alexander? Tonberry? Cactuar? Or were you really cool and chose Doomtrain every chance you could? Here’s a few of our favourites."

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wildgunmen.com
ClownBelt5438d ago (Edited 5438d ago )

Best: Anima FFX
Worst: Every summon in FF 12

Edit. Oh mader peker, I forgot Yojimbo being the best.

Lucreto5438d ago

FF XII summons were terrible. They had little use in battle and did very little damage.

GrieverSoul5437d ago

Anything FFXII did was terrible! I actually sided with the villain because his methods and way of doing things seemed more logical than the actual main characters resolutions. Whenever I entered an area I would pray that it would not give another useless summon but a weapon instead!

But this Eden bashing has to stop! Its a freaking Garden people!! Anyone actually played FFVIII?! Remember the Gardens where the SeeDs were trained?! Gardens, SeeDs, a bell ringing anyone?!?! Who built those Gardens?! Yep! Some big fat snot like creature! Eden is a Garden as in Garden of Eden.

Brewski0075438d ago

worst : Choco/Mog FFVii
Best : Knights of the Round FFVii

Biggest5437d ago

YEAH RIGHT!!!! Choco/Mog was the first summon you got in that game. AND it was the only wind based summon in the game. All of the summons in FFVII had their purpose and worked well. Games like FFXII had the worst by far. Hell, I don't even have all of the summons allocated to this day. Belias was the only one you needed, and that was just for story progression.

aaronisbla5437d ago

it wasnt the only wind summmoned monster on the game...

Biggest5437d ago

Typhoon was Wind/Water. So against mobs that had weakness to wind but strength to water were uneffected. Choco/Mog was the only 100% wind based summon.

NecrumSlavery5437d ago (Edited 5437d ago )

Favorites: Ifrit from VIII & Knights of the Round
Least: qweezl thing from 8

Sepheroth had a great summon in VII, too bad it wasn't available to the player.
Kingdom Hearts had some of my favorite summons....

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MariaHelFutura5438d ago

They need to summon me up some FF13Versus.

Elwenil5437d ago

I can't remember the name of the one I liked from FF8. If I remember right it started out with a pentagram and a bunch of chains and fire and some Death looking guy. I might be mixing up more than one, but that's all I can remember. Anyone have any idea what I'm getting at?

KingKiff5437d ago

He was from FF10 on the PS2, the one where he has like a top and bottom side and was sorta like a mummy in chains?

ChozenWoan5437d ago (Edited 5437d ago )

Only did it once and was like... nah, I just got my grind on and lvled up.

to Elwenil:
Enima I think is the name of that summon... I loved the damage that baby put out.

coolfool5437d ago

I think an enima is something VERY different.

Spenok5436d ago

I have to say Yojimbo from FFX was my favorite. I bought the action figure of him, so rare and awesome. Now if i could only get my hands on that Coldcast FFXI Elvaan/chocobo statue. I just dont want to spend $800 on it >< But its SOOOOOOOO beautiful...ive concidered it many times lol.

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5438d ago
Lucreto5438d ago (Edited 5438d ago )

Best- Ifrit/ Yojimbo FF X
Worst- Ark FF IX
Makes me laugh every time- Cactuar FF VIII

UP5437d ago

ark is amazing if all your characters have regen on. especially if your characters have auto-regen.

KingKiff5437d ago

Bahamut from FF8 was my fav

Miraak82 5438d ago (Edited 5438d ago )

I thought FFVIII had the best summons in the series... Diablo, Cerberus, doomtrain, toneberry king, jumbo cactus and it had the best incorporation of summons into the battle system.

add-on@ Just for the record , I think Odin is the best summon in the entire series... just badass

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110°

Fan Creates Perfect David Corenswet Superman Video Game Render

A stunning Superman game render is making waves and has fans asking for more.

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fortressofsolitude.co.za
90°

Androids, Autism, and the Performance of Humanity

Exploring how android girls in fiction unintentionally mirror the autistic experience—and what it means to be seen, misunderstood, and taught to perform humanity.

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rushdownradio.net
220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

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gamedeveloper.com
Sonyslave32d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer1d 17h ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster30001d 15h ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box1d 12h ago

"This guy is a walking contradiction."

The irony

Profchaos1d 3h ago (Edited 1d 3h ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer12h ago(Edited 12h ago)

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel2d ago

I can agree with that on some level

robtion1d 9h ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead1d 22h ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken1d 6h ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits1d 18h ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing691d 17h ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow1d 15h ago (Edited 1d 15h ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

MDTunkown1d 8h ago

I doubt Mario will go down at price

goken1d 6h ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing6923h ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein20h ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier1d 6h ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken15h ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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