Bedivere from Front Towards Gamer takes a look at the current trend in video game design of making games easier. Is their such a thing as too easy? We all want our games to be accessible, but their is a point when games become dull.
The organizer of "Stop Killing Games" hopes to get France and other governments to examine the legality of live service shutdowns. Scott has launched a new website, Stop Killing Games, to rally opposition to the games industry's "assault on both consumer rights and preservation of media," as he puts it.
Should probably get them to implement offline mode when it comes to games you can play single player
It's shitty playing something solo and having to be connect despite being offline within the game.
It's worse when you get the games which can't be paused, I remember the doorbell going during a huge fight in Monster Hunter World, it took me ages but realised you couldn't pause. I ended up getting slaughtered after spending so long almost killing it.
should do what gran truismo on ps54 did, after severs shut, they unlock everything in the campaign to be played offline
there's no need for anti-cheat 'always online' which was always their excuse, thats and updating gamer progression
Ppl get confused about this lawsuit, this guy has a point, if you don't want to pay for server cause no one is playing that's fine, at least make it PVP, that isn't hard and people paid for the game. So there for it shouldn't be unplayable. Offline is not what he's fighting for but that would be single player. He just fighting for PVP as to dedicated if you going to take it down.
I agree with this one! I hope he wins!
Should pin this to let it be on top for a while. This sort of stuff should get some good amount of attention, could actually make some good change in the industry.
SP games yes, MP games, its a question of whos maintaing the servers etc and keeing them online.
Development on the next game in the Final Fantasy 7 Remake trilogy might be further ahead than we thought. In a video discussing the series, the project leads say they are "hard at work" on the finale, right after launching Final Fantasy 7 Rebirth.
This comment was made by Remake and Rebirth director Tetsuya Nomura, who says that he and the scenario writer Kazushige Nojima are already working on the next game. Better yet, composer Nobuo Uematsu says that he'd be "honoured" to return for the finale, despite previously fearing that he doesn't have the "strength" for another game.
So i take it they won't be fixing there last game with the visual/movement problems.
https://youtu.be/B2rHUbqauU...
Just keep tossing them out
Sweet....and hopefully can actually answer all the wtfs rather than giving us more questions that has been happening in these games lol. And I hope they just end the game properly instead of trying to milk VII even more. I'd very much like to see remakes of other FF titles on the same level.
In this retrospective, we'll cover the revival of the Real-Time Tactics genre and the story of the developers who did it, Mimimi Games.
Simplicity creates sales, complexity makes a good game.
I'm not sure actually.
We all know that simplicity gives good reviews. Easy to pick up and easy to play is apparently very good. I don't think consumers are very patient now a days. I don't really see too many games who are really complex.
What i really miss are hard games. Most of the games I've played recently I have ramped up on Hard difficulty but their difficulty ain't that hard at all. There is no need for the perfect execution of a mission, or to try different strategies to complete something. On my behalf I feel harder SP games gives me a lot more value for my money as well as a better experience.
What I hate about Max Payne 2 is that lack of Auto Saving that Max Payne 1 did have. And you can't make your movement more sensitive.
Looks like a straight conversion from PC version.
Portal for example. The idea for the game is simple yet complex at the same time. Probably also while creating the game. Designing the levels for it must have been a chore, at the same time the game mechanics are fairly basic. You only have one weapon that does two things, and all levels have the same goal.
'have more options' in a level does not make it complex if your a good designer. You are discussing Linearity vs. more open level designs where you get more choices to tackle a mission.
I don't see why we can't have the later and why that makes it 'complex'?