"In modern experiences, the simple fact is that true feelings of danger are hard to come by. We’re given experiences with the ability to save anywhere, liberal checkpoints, and overall low difficulty, and in many ways, I wouldn’t trade this for anything. Given this, how can games at the very least achieve the illusion of putting us in grave danger at every corner?"
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Cultured Vultures: In the spirit of preserving some kind of history of this industry, we’ve decided to list some of the best games that you just simply can’t get hold of digitally at the minute.
I just started playing Spec op. I've had it for years on steam and forgot about it. Such a good game.
Honorable mention to the excellent Driveclub, one of the best racing games of all-time and one of my favourite games ever.
Outrun Online Arcade, Sega Rally Online Arcade, After Burner Climax... all good stuff. I keep my 360 hooked up to play these as well as the TMNT games that were also delisted.
wow...I have all of them except the Nintendo ones either in physical or digital version.
Also..Deadpool the Game is missing on that list.
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Quote from the article-
"A dream I have is a narrative-driven game in which death is always permanent, but the narrative always moves forward right up until the end. Given a single main character, players would begin by playing as usual, up until the point the character is killed, which could occur at any given time. Once that character was killed, he or she would be gone forever, and player control would move to a secondary character. Players would continue the narrative, moving from character to character. Kill everyone? That’s the end of your story, despite the many chances you were given."
That Dream game is called Heavy Rain.
Two things that would help me feel like I am in grave danger, which would ultimately improve the experience. One is character development. If I identify greatly or am in any way invested in a character, the idea of "danger" may concern me a bit more. But that goes hand in hand with consequences. If there aren't consequences to my actions, I won't feel like there is any danger at all.
Heavy Rain attempted both of these but failed miserably in the character development side. The characters weren't in any way believable and any relationships felt forced or rushed. Definitely consequences to my actions but I didn't care about the characters.
Mass Effect 2 is probably the only time I've really felt any sense of danger - one of the many reasons I think it is game of the year.