Joel Taveras of DualShockers writes, "Whether you’re a casual or a core gamer, at one point or another, we’ve all fallen victim to a good old-fashioned online ass kicking. And sometimes, it’s not because you’re unfamiliar with the genre, or unfamiliar with the control scheme. Sometimes, it just happens because you waited too long to buy it and/or play it. It’s the online shooter learning curve, and it’s a casual’s worst nightmare. However, even core online gamers fall victim to it. Why does this happen?"
Call of Duty: Black Ops 6 Zombies Terminus Island map is recreated for World at War and it looks scarier than the original version!
In a list of games that defined the PlayStation 3, Uncharted 2: Among Thieves would certainly be one of the top contenders. The blockbuster sequel to 2007’s Uncharted: Drake’s Fortune not only received critical acclaim and became a massive hit for Sony’s third console when it was released 15 years ago on October 13th, 2009, but it also cemented Naughty Dog’s future as a developer of cinematic, story-driven action-adventure games as opposed to its history of colorful platformers like Crash Bandicoot and Jak and Daxter from previous PlayStation generations. To this day, Uncharted 2 stands as one of the PS3’s best exclusives and one of the most important PlayStation games of all time.
It is for sure my favorite game in the series. It's such a blast to play. The train levels still hold up and are fun as hell as well as the entire game.
Still remember the first gameplay video ... shooting the chasing truck and then the beautiful visuals & details whilst traversing the dilapidated Nepal streets ... perfection
Too bad Sony never ported the trilogy to PC ...
I'll say, the PS3 really did sequels better than people give it credit for. Resistance 2, Uncharted 2, Motorstorm Pacific Rift, Infamous 2... all were better than their initial offerings and still hold up to this day.
During MCM Comic Con London X EGX, CGM got the chance to be part of a press group interview with the stars of the Uncharted titles, namely the legendary Nolan North, who played protagonist Nathan Drake, Emily Rose, who portrayed Elena Fisher and Richard McGonagle, who took on the role of Victor ‘Sully’ Sullivan,
out there than can get really punishing, really fast. Especially if you haven't been playing since the very beginning. Warhawk is a perfect example of this!
Playing launch day and learning strategies and the maps can mean the difference between having a good time and having a miserable time. After a few weeks in a game like CoD all the camping spots, explolits, strategies have already been figured out and a new player could be overwhelmed very quickly.
this is all very very true. thats why i would never touch a game like counter strike.
This is a very common problem and can also mean the difference between people trying out new games and just hating it the first time they pick it up and not giving it a chance. Games like Warhawk suffer from this immensely. Many people would like to buy these games but already know from trying them out that they have "missed the boat" and it's a shame. In the rare case that they do buy a game very late they wonder why they even bothered and fail to master the title. Many attempted solutions to these problems such as minimum and maximum rank limited servers and existing ranking systems do not work as Joel has pointed out here and really it all boils down to game design lacking in compassion for the beginner or novice of said franchise in place of a focus on the needs of those who will master it during the launch window.
this is a really good topic, ive thought about this one. its even worrysome when you first start a game, like BFBC2, and you see all the players running around doing things and you arent sure what the objective is. i think the problem is that the devs see the saturation of the shooter genre and figure that after all these halos and call of dutys that everyone should know how to play a shooter by now. they do little to cater to the newer, or casual crowds.