Guild Wars 2: Healing & Death

"Defeat in Guild Wars 2 is intended to be an experience, not a punishment. Let's face it: dying never feels great, even without a death penalty. As weird as it might sound, we decided to look into what would make dying a more enjoyable and memorable play experience."

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Darkfiber4588d ago

Haha, they talk like they came up with this idea themselves. Still kinda cool though for an MMO. Glad they are doing away with the boring tank/DPS/healer system too. This game sounds really good.