Yahoo: While they’ve always been interactive, video games began as very narrative forms of entertainment. After an initial cut scene, setting the stage for the game, you’d receive your first orders and set off on your first mission. From there, you’d be instructed to do something else – and the cycle would continue until you reached the end of the game.
Storylines are still a core part of titles, of course, but more and more, developers are letting you explore the worlds they create when and how you want – letting you roam at will, performing non-essential missions that boost your enjoyment of the game and extend your playable hours.
SaGa Emerald Beyond takes risks and does something unique with its narrative structure, provided you can learn the complex combat mechanics.
"The Norrköping-based (Sweden) indie games publisher Maximum Entertainment and Manchester-based (the UK) indie games developer Merge Games, today announced with great happiness and excitement that their fantasy action/adventure/RPG “Smalland: Survive the Wilds“, is now available on the Meta Quest platform." - Jonas Ek, TGG.
"The retro RPG "Touhou Kourinden ~ Mythos of Phantasmagoria" is now available for PC" - Jonas Ek TGG.
Or First Person Shooters
Sandbox games are awesome, why would they stop making them? FPS though..... meh
As long as they keep them different and fresh!
too bad they're all gta clones...
the game industry is gonna get influenced once again by a sony exclusive just like what happened with uncharted 2 lol.