Whether the original Crackdown would’ve been quite the hot commodity it was had publisher Microsoft not bundled each retail copy with a Halo 3 beta key is anyone’s guess. What’s certain is that Realtime Worlds’ game became a runaway success and a sequel was as inevitable as a new season of Tool Academy.
Crackdown 2 has been in development at Ruffian since June last year. After fifteen minutes with the game, you’ll start to wonder where that development cycle was invested. In many ways, Crackdown 2 feels like a carbon copy - warts and all - of the original.
Due to budget constraints for example, it takes place once again in Pacific City, lifted from the original block for block and given an apocalyptic paintjob. It’s helpful in rubbing that nostalgic itch but is ultimately unsatisfying. It’s not a particularly attractive child either: Crackdown 2 boasts some of the worst tearing and cell shading in the biz.