Mark Rein discussing in an interview with cvg that DX10 adoption is being hurt by console graphics technology.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.
Then he should just develope for PC only if hes gonna talk down to consoles that way, which by the way probably provides for most of his income.
Consoles are were the money is. Game creation would not been as big as it is without consoles. Home of the true games. But i know pc counts for alot aswell as i have a pc too.
Hmmmm....but what's the point in creating games with graphics that are fantastic and look almost photo-realistic.......when only a handful of people have PC's powerful enough to run them at full potential?
and absolute BS. Just because MS introduces an new Graphics API doesn't mean it holds anybody back. They still want to support all DX9 machines out there, no ? Also, the PS3 uses OpenGL/ES anyway, so they have to code some of the DX10 gimmicks for the PS3 customized anyway. Have no idea if there is a chance to do that with the 360, but that will get stuck with DX9, I'd suppose.
Sure, MS did in DX10 what you'd have to do again on your own (and is possible, see KZ2 lightning engine). It just more convenient to use DX10. I still believe, especially with the PS3, there is a lot potential to even match current high end PCs, simply because, over time, the CELL will add more and more to fill the gap which the RSX can't handle. Its not out long enough to do so, yet.
I haven't heard about these things in the 360, yet. I'd just guess you wouldn't want to dedicate a core to do gfx only, but maybe there is still more room there, too.
To know you have a fixed feature set allows you to utilize the HW to a higher degree then you can on a PC, because it will change guaranteed within 6 month again. It requires some skilled people, though. And technology is getting complexer. Finding the right people is becoming harder. Sure.
I agree, I like Mark Rein, I think he's a genius, but I don't like this condescending attitude he just took.