20°
8.0

PlayerAffinity.com: All Points Bulletin Review

Matt Perkins wrote: "In 2002, David Jones, former developer on franchises such as Lemmings and Grand Theft Auto, bought out his long time stomping ground of Rage Software and reformed it under the name Realtime Worlds. In 2007, Realtime Worlds released it's first major title, third person shooter Crackdown. The independently run company found success and an audience, despite mixed critical acclaim. By 2005, RTW had begun work on All Points Bulletin, a GTA inspired cops and robbers styled MMO."

Read Full Story >>
playeraffinity.com
ollyhume5456d ago

Can't help feeling like they overhyped this game. After the amazing shadowrun and all the possibilities they promised, I do feel quite let down.

TheGamerGeek5456d ago

I understand you liked it all but... God it look's so bad!

adrenaline5456d ago

It looks interesting, but I don't want to pay for the privilege of playing.

dethgar5453d ago

I shouldn't have reviewed it so early, lesson learned when it comes to MMO reviewing.

Destroyman5449d ago

I'm intrigued by the pricing structure. Buying chunks of time will make it more accessible.

10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

Read Full Story >>
devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

Read Full Story >>
eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

Read Full Story >>
splitkick.com