STP writes: Despite our frustration with the lack of mid-level checkpoints, Red Star is a beautiful and elegantly executed iPhone port of a PS2 game.
No Dpad:
Everyone loves some classic beat-em-ups, and Red Star seems to fit the description. Originally released for the PS2 and the PSP, Red Star seemed to have past success and the reviews seemed to be more or less positive (72 on Metacritic). But what makes the PS2 and PSP different from the iPhone is the type of gamers; in this case, the iPhone demographic contains more casual than hardcore gamers.
With that said, Red Star in my eyes is something that could have been, a vision that may never happen. The developer’s choice to cut out checkpoints, include some not-so-good controls, and include some brutal difficult make Red Star a game for only those who play hard ball. And even if you play hard ball, you have to play the hardest of the hard ball.
Pocket Gamer:
The considerable horsepower within iPhone and iPod touch has been leveraged for some gorgeous games, but it also has had another, possibly unexpected, side-effect: forgotten gems get to enjoy a new lease of life.
Hot off the heels of the brilliant Carnivores: Dinosaur Hunter - a port of a PC title from 1998 - comes Red Star.