10°

Neocrisis: Starcraft Recap - 3 of 11

Neocrisis:It does not matter if you have not played Starcraft or Starcraft: Broodwar. This video series, which consists of 11 parts, will fill in the gaps before you play Starcraft 2. Video consists of various clips which are put into chronological order.

The video series first shows video clips from Starcraft 2 and Starcraft: Ghost. Then, the video shows clips that flashback to the events of Starcraft or Starcraft: Broodwar. These flashbacks show the events of 4 years ago and help explain the current events shown in the Starcraft 2 and Starcraft: Ghost clips. This is repeated throughout video series.

Note - Video CAN NOT be embeded

A new part will be released every 3 days. The final one comes out on Starcraft 2's release.

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neocrisis.com
90°

It Seems Pretty Clear Why StarCraft 3 is Not a Thing Yet

Even though fans have been clamoring for a StarCraft 3 for years now, it seems like Blizzard really has no reason to spend time making one.

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gamerant.com
StormSnooper160d ago

They sort of ran the story as far as it could go.

Also, it seems like blizzard is more busy with mediocrity at this point in time.

Jingsing160d ago

The problem with Blizzard is they have franchises that don't need sequels. People are happy playing the games that they previously made. What they need is new games, none of this business of trying to transport the old audience into a new version of an old game which only ends up nickle and dime'ing users.

170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris162d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27161d ago (Edited 161d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris161d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster161d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris161d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT161d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster161d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_161d ago

This right here is the fucking problem.

160d ago
320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183415d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese415d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72415d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183415d ago

Hope I will cause it sounded amazing.

Knightofelemia415d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese415d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290415d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop415d ago (Edited 415d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg415d ago (Edited 415d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red414d ago (Edited 414d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290414d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red414d ago (Edited 414d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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