While E3 dominated games industry headlines this month, an unexpected candidate for people's attentions in June has been Loved, a browser-based game by Australian artist and designer Alexander Ocias.
Developers of Flash-based browser games typically pride themselves on accessibility and user-friendliness. Loved takes a different route.
The free web-based platform game attempts via brusque, often contrary text and an ominous musical score to provide a stark, intimidating atmosphere. The resulting experience challenges assumptions people may hold about the respective weight of narrative and play mechanics.
In this interview, Ocias talks to Gamasutra on the creative process behind Loved, his view of the current state of interactive storytelling, and why players are ready for less force-fed exposition from developers.