Fallout’s Howard: Console RPGs must be “easier to learn and easier to play”

In a chat on console RPG development between Irrational legend Ken Levine and Bethesda's Todd Howard, the Fallout 3 boss has said console players want RPG experiences that are just as deep as their PC counterparts, but developers "need to ease them in a bit more."

Levine, however, said console gamers just "don't have the patience to wade through the introduction of systems."

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GWAVE3803d ago (Edited 3803d ago )

Fallout Kart confirmed.

But seriously, I don't want games to be dumbed down. It is a myth that console gamers can't handle complex games. We don't ALL sit on our couch playing Call of Duty. Give us some complexity!

Edit @ below

I never claimed simple is bad. I spoke out against "dumbed down". A.k.a Final Fantasy 13 abandoning 90% of the series' core mechanics in favor of one long cutscene.

dktxx23803d ago

Being simple doesn't equal being dumb, and being complex doesn't equal being deep. As a developer, they should aim for simple, yet deep.

Wrapping your head around convoluted game mechanic's is not fun, and neither are long ass tutorials or huge learning curves.

captain-obvious3803d ago

easier to learn yes
easier to play hell to the NO

we dont need any more noobish games

Chris3993803d ago (Edited 3803d ago )

To me, RPGs are the last bastion of strategy and tactical play.

Sure, those elements exist in FPSes and other genres - well their multi-player components, where you're playing against actual, human opponents - but we have yet to see a level of AI that wasn't blatantly overpowered or cheap.

RPGs force the player to learn systems, rules and tricks to defeat their enemies. The 'rules' are in most cases "fair", but you simply have to adapt to them, then bend them to your will. A really well crafted RPG forces the player to conform and then master their environment and the structure of the game.

I love the fact that there is a learning curve to RPGs, the steeper the better as far as I'm concerned. If all games were as challenging as Demon's Souls or as expansive as Oblivion, then I'd only have to buy three to four games a year! :)

And it's a bit frightening that this quote is coming from the makers of Oblivion; doesn't give me a great deal of confidence that Elder Scrolls 5 will not be another streamlined abortion like FF XIII, if they're pursuing this methodology.

DJexs3803d ago

he is just pissed because demon's souls kicked his ass so he wants it all easier

dktxx23803d ago

Again, I didn't say rpg's shouldn't be deep and tactical. I said they shouldn't be complicated to the point of making the game feel like a chore. Who seriously wants to trudge through hours of learning game mechanics that don't actually offer much to the gameplay?

GrilledCheeseBook3803d ago


well Fallout 3 and Oblivion were the most streamlined versions in their series so I wouldn't expect the fifth one to be all that much different

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HolyOrangeCows3803d ago (Edited 3803d ago )

In b4 someone blames the consoles instead of the developers.

Too many developers have strived to make simple shooters like Halo, COD, etc. They've tried to compromise to get more and more casual-type audiences.

unkn0wn3803d ago


Have shooters ever been complex in the first place? I mean sure, you'll have a time-warping ability thrown in here or there, but I've never really played a shooter where I'm just like, "Wow I don't understand this." That is unless the story is horrible and makes no sense.

Cueil3803d ago

there are plenty of complex shooters out there... just look past the massive brands

iforgotmylogin3803d ago

I agree with you man
I want me some complex rpgs like back in the day.
Some good rpgs are on the way especially golden sun DD hopefully it stays true to its roots.

The onlything i liked about ff13 was the lazy factor
I cringed manytimes when i thought i would have to go look for something or go search out an item
or a boss fight and stuff like that but it never happened
lol. Simple Rpg Simple Story but the battle system was a true take on the roots they solved the problem about healing and other classes. that was the most welldone part of ff13 in my oppinion.

JsonHenry3803d ago

I don't agree with much this guy had to say. The only thing that holds consoles back is the gamepad when it comes to in depth RPGs and RTS games. The KB+M combo while daunting at first for people who have never used them to play games is a much better control scheme once you get used to it for these types of games.

And since Sony is allowing devs the ability to include KB+M support if they would like to add it then Sony at least has done their part in making it more accessible. Now it is up to the game devs to hold up their end and add support for it.

Ravage273803d ago

i really can't understand why 3rd party devs choose to ignore the K&B feature of the ps3.

I was extremely disappointed with Civ Rev and RA3 for not including it

himdeel3803d ago (Edited 3803d ago )

It crazy to me to even think that people would want easy RPGs. RPG without grinding just seems wrong to me. RPGs without some level of frustration seems wrong to me. RPGs that you can pick up and play without knowing a single negative status affect icon seems wrong to me. Easy RPGs are just wrong!

If RPGs get any easier it'd be the equivalent of watching anime with the only input being a single button press "play" to start the experience :(

dgroundwater3803d ago

I always wanted a STALKER game on the 360/PS3. But I have a feeling the devs are afraid to release a niche fps with no team deathmatch mode to a crowd of teens :P

Darkfiber3803d ago

No, but the vast majority do.

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ElementX3803d ago (Edited 3803d ago )

I should get back into PC gaming..... I sort of enjoyed having a keyboard full of different commands. Now that I play console games, everything is weapon/item wheels and holding down this button and that button..... Give me keys 1-0

TvojVrah3803d ago

Demon Soul´s is answer...

BYE3803d ago (Edited 3803d ago )

Demon's Souls is one of the hardest games this generation but easily the best RPG in the last years across all platforms.

Gamers don't need to be "eased in", just throw them into the game and let them figure out stuff by themselves, it's much more fun. We're not 5 year olds.

Edit: Another example would be Resonance of Fate. Deep fighting system and core gameplay, high difficulty, NO PC version.

Belasco3803d ago

Good lord, Demons souls made me break a controller, but I still love and play it.

despair3803d ago

agreed Ceekay

Funny how some reviewers blasted Resonance of Fate because they couldn't be bothered to spend a little time to learn the fighting system. They are the morons not gamers who take the time to learn the game before rating it good or bad.

Ravage273803d ago (Edited 3803d ago )

and i'm loving it so far. I was genuinely surprised by the combat depth and the multi-tier gameplay mechanics. I won't say it is as challenging as Demon's Souls, but i really appreciate Tri-Ace efforts to offer a fresh alternative to the done-to-death classic JRPG gameplay.

Sadly, the majority of gamers are lazy ADHD kids who can't appreciate anything other than casual shit like MW2.

Cueil3803d ago

the genre has expanded so much and there are so many variables in it that you probably only know a fraction of what is out there... it's certainly not the only unforgiving great RPG in the last couple of years and depending on your taste of game play styles not even close to being the best

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