40°

How Character Names Change the Narrative Experience

Choosing your character's name can have a huge impact on your fundamental experience with a video game.

Redempteur5040d ago

Dunno i left the default name because i want to live through a story ..

The only games when a Character name had any impact was ... suikoden 3 and persona 3/4

Persona because i had so many things to do it wasn't just a story i was following anymore

Suikoden 3 because i was creating a previous legend ( those who've played know )

Otherwise i prefer the regular name ( why change CLOUD name ? There is nothing to do with the characterafter wards aside équipement )

bbretterson5040d ago

Me, too. Occasionally I'll use my own name, but that's just my ego talking. =)

5039d ago
kraze075039d ago

Almost always use default names except for games where I fully create my characters from scratch.

110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

Read Full Story >>
thegamer.com
Becuzisaid1d 20h ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

SimpleSlave11d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan11d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave10d ago (Edited 10d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.

180°

"You're an idiot," BG3 boss says of studios firing tech artists, "we're hiring them to work for us"

"They can define so many things and they know your games"

Read Full Story >>
gamesradar.com
anast17d ago

The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.

Becuzisaid17d ago

"They just need someone to disguise a monetization scheme."

The most true statement on the Internet today.

raWfodog17d ago

This is along the same lines of them cancelling or abandoning tried-and-true IPs just to create cash grabs games. It really makes a difference when the top people love games and love what they do. It shows in the final product.

CantThinkOfAUsername17d ago

Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.

isarai17d ago

There really is gonna be a divide between the corporate games and the crafted games.

anast16d ago

Good. Corporate can go to mobile that way we can get our hobby back on the right track.

RiseNShine16d ago (Edited 16d ago )

That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.