Joel Taveras, Deputy Editor of DualShockers writes, "During the wild week that was E3 2010, one of our biggest interviews didn’t actually take place on the show floor. Instead it was a couple of blocks away at the ultra swanky JW Marriot, and the interview was with Sony’s director of hardware marketing, Mr. John Koller. We asked John about the newly revitalized relationships with 3rd party publishers and Playstation Move’s influence with that. We also asked whether Move was created based on all of the motion-gaming competition or it was something that Sony wanted to do all along. We talk about Marcus Rivers and the new PSP campaign and John explains what the new push is all about. All in all, it’s a great interview and provides much insight following the Sony press conference and Playstation as a brand moving forward..."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
John Koller is definitely an interesting person with a lot of perspective to add on how SONY makes their decisions and what direction they are headed in right now.
Isn't basing it on competition. But then again out of the Big 3 they are the ONLY ones that will provide hardcore experiences for all of the core players out there!
I'm sure Nintendo fanboys will be upset by that but it's really the truth.
Glad to see Sony didn't abandon their fanbase.
But it should still be noted that they could, and should have, been supporting the PSeye itself more. That they should have been giving it more than PSN games. That we should be talking about Eyedentify instead of Milo.
@Edit:
Who wouldn't want to see a "Dirty Pair" type game that allowed you to interact with "Kei" and "Yuri?"
Granted, it might be just as bad as that "help girl tapped on spacestation w/monsters" but I doubt it would be for kids.
Joel is a fuckin pimp.