Video games have become complex cultural artifacts. A new book says it’s time we found a language to talk about them.
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
It's been officially over 2,500 days since The Elder Scrolls 6 was revealed, and fans are still waiting for more than a logo and a mountain range.
It will come out in another 1000-2000 days or so. I’d rather they remake Morrowind. After they added quest arrows, sprint button, making stats lesser and the big nerfs to spells Elder Scrolls has been too simplified. They could change that with ES6 but I don’t have much faith in modern Bethesda. I would love to be wrong
Xbox Game Studios' Halo: Combat Evolved Remake is reportedly planned to release in late 2026 to celebrate 25 years of Xbox.
They coulda started with Halo 3 remake ... I know Halo CE remaster was not proper with the art style but still, remaking after a remaster seems dull, when Halo 3 and Reach have started to show some age.
They are just games...
It's just a game and not art.
Making games is an art form. Games are art.
They are a creative visual multi format medium for communicating thoughts and ideas.
VideoGAMES. What sets them apart is the "game" part. They're interactive.
You watch movies. You observe a painting. You listen to music. You certainly internalize some meaning from them...but you don't reach through the White Album and move George's fingers, or take Puzo's place and change a scene in Godfather, or move things around in a Renoir.
It's easy to make a case for games like Okami or Odin Sphere or Muramasa to be at least "part art." And I'd actually use that term for ALL games. You have to create art to base your game on to begin with.
But what sets gaming apart is the GAME part of the equation, and there's a reason people don't call Monopoly or basketball art.
All IMHO, of course.
I won't even bother with reading the article
because it's been covered to death already.
games are art depending on your definition of art, as art has never been clearly defined, for me I look at art as something you make dynamically, and by dynamically I mean not making the same thing over and over again like a assembly line fashion.
I look at games as art but not art, I find them to be a collective bundle of art from many different artists participating and creating a collaborative piece, the 3D modeling, programming, character desings, concept art, writing all of that that went into it I can find to be a art that has manifested into a collab called a "game"