Alone in the Dark 5 : Screenshots

Taking the fear to a new level, the next-gen Alone in the Dark features the macabre style of the series played with new gameplay mechanics and a broader-reaching, action-packed play style. Explore fully-interactive realtime worlds, interacting with physics and roaming the wide-open, fright-filled environments. Check out these latest screens.

230°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder27d ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac27d ago (Edited 27d ago )

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack27d ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu27d ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

CantThinkOfAUsername27d ago

Affect is the verb. Effect is the noun.

Elda27d ago

I played the demo of AITD & it wasn't good at all.

Kurisu27d ago

It was a poor demo. Too short as well.

Elda27d ago

I thought it was very boring.

Azfargh27d ago

The game itself seems a new experience going on the full game.

MrBaskerville27d ago

The demo sucked, full game was a lot better.

JEECE27d ago

Embracer's takeaway from this will probably be that they should focus on live service games.

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140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans81d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel81d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6981d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B81d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6981d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…