Transformers have been thrust to the forefront of popular culture once again thanks to Michael Bay’s action-packed movies. Naturally, these feature films have been accompanied by video game interpretations from Activision. While most critics haven’t particularly enjoyed these titles, it is clear that a lot of effort went into their creation, making them more than just phoned-in tie-ins. In fact, a concerted effort by Activision has consistently been made to bring this intellectual property to gamers in such a way that the titles could stand on their own without the support from the marketing machine that has accompanied the movies.
COG writes: Haven't you always wondered how your favourite video game character would stack up in a fighting game? We take a look at 10 characters we would like to see in a fighter.
Agreed with all except Bub haha. Maybe the dragonborn too, because it's hard to really narrow down what class he'd be.
Haha.... I'd play the shit outta this game if they actually compiled all of these guys!
Shacknews takes a look at the History of Transformers in Video Games.
Do you want to know about the current Humble Bundle, Games with Gold, iOSnoops, and Gamestop deals, all conveniently in the same place?
Ryan's Game Reviews has them together for your reading and money saving pleasure.
CheatCC is a good example of bad web design...
I dunno about this review, either. They say the controls aren't particularly precise, and they suffer from minor input lag... from what I played of the 360 demo, it's quite the opposite, they're incredibly responsive, and the controls & gameplay overall is pretty satisfying.
PC version: 30 frame cap, no AA....baaaaaaaaaad port.
Activision really is the devil.
I'm actually really enjoying the full game atm! On X360, haven't seen the PC version. Don't think this reviews description about the controllers being laggy and not well done was inaccurate.