Pads & Panels: Skate It (iPhone/iTouch) Review

When considering the existing pedigree of the Skate series, there were higher-than-normal expectations for the mobile version. Unfortunately, Skate It could only be considered part of the series as a stranded stepchild. Using the accelerometer to control movement, a push button, grab button and finger motions to perform tricks, the game presents too much to control in comparison to the console version. It has a stunted career mode that focuses on challenges rather than free skating, and graphics that look worse than the original PlayStation One Tony Hawk game. Skate It isn’t Skate, but a quick attempt to cash in on the series without adapting the title properly for mobile users.

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MMGN: Skate It iPhone Review

MMGN: Skate It” brings the popular “Skate” franchise to the iPhone after a brief outing on the Nintendo DS, but just how well does it perform on the new mobile device?

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CatGlue5006d ago

Skate is a pretty cool title on 360, but 3/10 on the iphone? that's a shocking job :(

Gaetano5006d ago

Didn't know this was on iPhone. Doesn't look very good.

Pilkingbod5006d ago

A skating game on iPhone? It could've worked.
It's a shame this didn't work out.

kk13875006d ago

touch control would have good potential for this sort of game... wish they incorporated it a bit better..

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Mac World: Skate It Review

Mac World: Skate It is EA’s latest skateboarding app for the iPhone. Based on the popular Nintendo DS game by the same name, Skate It features real brands, a ton of customization, and a unique—but not necessarily easy or convenient—“flick it” method of controls.

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148apps: Skate It In-Depth Review

Jason Fanguy from 148apps: I should have completed this review weeks ago, but I missed my deadline: and with good reason. The approach I took in reviewing this game was complimentary to EA’s approach (and subsequent goal) in porting the game from the DS to the iPhone: slow, analog and progressive, comparable to the way a skater learns new tricks.