Capcom's Global Head of Production, Keiji Inafune, who started with the company over 20 years ago as an illustrator, oversees production of the publisher's major franchises, including Resident Evil, Lost Planet, Street Fighter and Dead Rising.
Joystiq talked to Inafune at E3 about the design decisions and criticisms of the Dead Rising series, as well as Capcom's ongoing attempt to balance east and west game design philosophies.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Over the last week, Jake has been going back to the Dead Rising 2 Off The Record remaster and has been an absolute blast. When he was 15 he first got his Xbox 360 and Dead Rising with it, it was unlike any other experience. It made him wonder though, what happened to the Dead Rising series.
Interesting timing. This retrospective was released just a few days ago: https://youtu.be/Et-cKSrWuc...
They took away the depth and charm of the game that made it fun and interesting, and made it into a generic zombie killing game.
This was the series the got me to buy an Xbox 360. The first one was so good. It still had horror elements. As it went on it became kind of a parody. Never forget getting Zombie Genecider achievement and then restarting the game to get the Mega Buster. That thing was monstrous against enemies.
Some video game weapons are so outlandish they could never realistically be used, and that's why they're on our list of the 10 most impractical weapons in gaming.