D+PAD Magazine writes:
The original Doom, released at the end of 1993, was such a revolutionary event that the inevitable sequel could only ever really hope to evolve the template, rather than blast out further into uncharted gaming territory. This wasn’t a problem of course. Doom’s innovations were so significant – its use of technology, subject matter, FPS world design – that with it id Software earned themselves a virtual lifetime pass of goodwill. While we wouldn’t go so far as to accuse them of resting on their laurels, Doom II certainly bears the hallmarks of a young, upstart developer vindicated in their pursuit of such a radical approach.