MMOCrunch.com posted their first part of their impressions on All Points Bulletin, an third-person shooter MMO scheduled to release June 29, 2010. Part 1 addresses the basics of movement and the mission and combat system. There are also 2 exclusive screenshots in the article.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
this game looks awesome, can't wait for it
It's actually a lot of fun. But other than being able to run people over with cars, it really has little similarity to GTA, so we'll see what people say about that when they start playing it. I had a blast during the demo though and I can't wait to get into the beta.
Still not sure how I feel about this one. I got into the beta, but my computer was just a tiny bit too slow to run it, so I haven't had a chance to play it yet.
Yeah. It's a beast for sure. Even though the required specs say only 2 MB ram, I'd say you really need at least 4 MB and a very high end graphics card.
But if you have that, this game is amazing.
I'm in the beta and I've been a little underwhelmed by it, partly because of the technical specs you just mentioned - the game does not scale particularly well in my experience. That said, it is a beta and betas are not optimised so I'm not passing judgement on the stability of the game just yet. The combination of server lag (which has sometimes been significant in the beta) and straight high requirements and an as-yet-unoptimised framerate with the very action-oriented gameplay has definitely been an issue, though. It's hard to drive and shoot effectively with a combination of lag and slowdown.