In 1997, id Software release the source code to the original Doom games to the public domain, spawning a slew of source ports adding all sorts of new and more advanced features to the ageing classic. Now, the Doom Legacy team have managed something that was considered impossible: added per-pixel lighting and normal mapping to the now 14-year old game engine. Check out the screenshots below or visit the forum for more information.
Announced in 2021, the ground-up remake has seen little to no updates this year. Check out some possible explanations here.
The game was announced much too early, but also people were hounding Ubisoft about Splinter Cell for years, so they wanted placate them by making the announcement.
It's normal for games to "go dark", no reason to worry about it. In our age of social media and glut of releases everyone has to turn everything into a big deal if they don't get what they want immediately. Just be patient and let them develop the game.
And let's hope they don't turn it into a modern Ubishit game, packed with mundane boring filler, and ways to artificially extend the length of the game. Experience points, skill trees, resource collecting, grinding for equipment upgrades. None of that trash belongs in Splinter Cell.
Ubisoft and remakes seen to be cursed still waiting for Prince of Persia Sands of Time
well ... one thing's positive in that ... they're using the snowdrop engine for this remake, which looks better than Ubisoft's Anvil engine.
Snow drop is a stunning engine have been used in the Division series as well will be powering the upcoming Avatar and Star Wars Outlaws
"The Lesquin-based (France) video games company NACON and Villeurbanne-based (France) indie games developer Artefacts Studio, are today very proud and pleased to announce that their turn-based tactics/strategy game "Crown Wars: The Black Prince", is coming to PC (via Steam) and consoles (PS5 and Xbox Series X/S) on March 7th, 2024 (the Nintendo Switch version of the game will be released shortly after the PS5 and Xbox Series X/S release)." - Jonas Ek, TGG.
COG writes: Due to the high expectations on the shoulders of mammoth publishers, should they shift their efforts to smaller experiences?
There's no reason they can't release smaller projects in between large releases. They're just obsessed with only AAA blockbusters. They forgot that's how a lot the modern giant ips today got started.
Please do. I’ll take a smaller dense crafted worlds any day of the week over empty bloated bullshit that disrespects my time with lazy checklist crap.
As long as price is reflected in the smaller projects then great. Can’t say a game is worth 70+ if the campaign is 10hrs. Doesn’t matter how incredible it is. And if they continue to stuff “collect 20 stickers” filler into that 10hrs then I would say it’s not AAA regardless of what it looks and plays like.
I don't think this is enough for me to play through the whole game again. On second thought I installed Doom3 the other night and have had a great time playing it with a new computer and the mods that are out there.