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20°
7.5

Green Day: Rock Band Review - WorthPlaying

WorthPlaying writes, "Harmonix may not have been the first to ship a band game focused on a single artist (that honor goes to Neversoft for Guitar Hero: Aerosmith), but it arguably set the standard with last fall's release of The Beatles: Rock Band. Though the game had a few quirks, it served as both a game and a historical retrospective of The Beatles, offering an experience with wide appeal. With Green Day: Rock Band, Harmonix attempted to replicate the formula, but a number of missteps result in a package that is more "track pack" than "ultimate band experience.""

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70°

15 Impactful Video Games That Forever Changed The Industry

These groundbreaking video games changed gaming forever and drew in scores of fans in the process.

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70°

Call of Duty killed Guitar Hero but the world is ready for its return

The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.

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Thundercat77408d ago

Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.

myfathersbastard408d ago

It was even worse then that. My roommate and I were big into rock band. Had a concert sized sound system for it in the shop. Both rock band and guitar hero were doing a yearly release yeah, but then also doing song packs and band packs every other week almost at one point. AND releasing them on physical disc. Before we stopped we had litterely dozens of discs for different songs and bands. They just never stopped coming out. People can only handle buying so much for 1 game.

Ra3030408d ago

Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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Christopher483d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai483d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood483d ago (Edited 483d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai483d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood483d ago (Edited 483d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood483d ago (Edited 483d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long483d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim483d ago (Edited 483d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz483d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit483d ago

Can it work? Yes. Does it compare? No.

monkey602483d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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