Hands on with SOCOM 4 - no visible lag. The soft movement at the edges of the screen is intentional.
looks very cool and easy to learn.
maybe my dad will finally be able to play a FPS when they make one.
22ms is less than 1 frame at 30fps so if that's the case then there is no discernible lag
Lol, have you ever taken into consideration that the response time is so quick that the average person doesn't notice latency? Like for example with many versus with games, most times the average person wouldn't even notice the different pixel counts?
Clearly there is slight lag. No where near as bad as Wii and Natal, though.
It's 22ms HW latency, about 16ms for a DS3. Eventually that ends up at 100-150 running through the engine. Putting these 6ms difference between DS3 and Move into relation to SW overhead, it is negligible. Both DS3 and Move have about the same response time.
I dont care about the controls. But WTF he was being shot by a rain of bullets and there wasnt any visible damage?! Is this another tank game? I'd rather use a DS3 controller for Socom.
Agreed and you make a good point. Probably this is the first time the guy is trying Move yet he is having fun and blasting through the game with ease. Kinda funny Nowgamer themselves states there is NO LAG, Sony stated MOVE lag is 22 ms but fans of the other console see an appreciable lag in that footage. Move is looking really good. I only need confirmation of more hardcore games using it and I'd be sold.
Is that site blind? There was clearly 'visible' lag. "The soft movement at the edges of the screen is intentional." sure...
...but it doesn't look to be any more than normal. HDTV's always introduce a certain amount of latency due to processing, even in game mode. Add to that standard controller latency (22 ms), and any latency introduced by the renderer itself. Its about the same amount of "lag" that you would have with a standard controller, but its much more visible because you can actually see the large movements of the player. I do agree that they need a better mechanic for turning the camera, particularly for multiplayer gaming.
seen the New natal footage with the water rafting game, right? Then they showed the infamous Ricochet demo. "....We accurately track the human skeleton with Natal..." ...my ass you do. The little boy wasn't even playing, he just started rolling around on the floor. If you want to talk about lag then look at Natal first. I'm pretty sure he means no "visible lag". Countless sources have reported that Move's lag is naked to the human eye. Your movement -to- the camera -to- the ps3 -to- the TV. It would also help if your TV had 2ms response time. Even so, with all that processing going on, it still ONLY has 22ms lag. Natal is sitting at about 130-150ms lag, in beta.
do u own a ps3 ?
looks good and seems responsive, he seems to be having an easy time. i'm sold on move.
Jajajajaja, joke of the year, even xbox fanboy are laggy. @piramides30 On topic, it surprise me, how xbox trollboy want to settle themselves over and over none xbox's topics, the day they admit natal is the most laggy piece of bllsht, is the they where world explode, and sure the super x ray they have to see lag in a horrible quality video. Lol, lag in their eyes.
I think its funny if anyone that comments on the Move even if they own a PS3 and says the word "Lag" the Move fanboys instantly -Bubble for trolling. There is noticeable lag, its not extreme but its there, you need to accept that and move on. Yes I do own a PS3 and I'm very excited for SOCOM 4 as long as they stay true to the series, but I'm not going to lie and say there isn't lag to try to win over the Xbox fanboys. Grow up.
wow.the denial in here is unbelievable.clearly a bit of lag. which makes me wonder 'wots the point'why dont they just wire those controls and be done with lag completely.or just change the ds3 controller to the dongs? i really dont understand wot is the point of the camera and the controller!you could move the crosshair across the screen faster and moRe accurate with the standard controller..with NO LAG! ITS POINTLESS!
I wonder what the guys above me has been smoking. 22ms latency is actually less latency then the dualshock 3. And yes there is latency but latency does not equal lag. Everything has latency. Even your wired keyboard has latency. But its not lag unless it gets in the way of the experience. As for being able to move faster and more accurate with the standard controller. I really hope you are trolling because there is nothing worse then delusional morons who claim normal healthy people are in denial. And if you really meant what you said there then you belong in that category. Thats not to say im fond of trolls either.
Yea I like the way the environment look. Plus the blood and physics looks really cool!
That's basically just a less responsive and less accurate mouse.
true tbh but then it's not a bad middle ground. Can sit back on my sofa and play using move which would be much more difficult with a mouse
I remember back when I was younger I had a wireless handheld house, that had like a track ball on top that you moved with your thumb and triggers that rested under your fingers. I think it was a little smaller than the move controller as well. To me that would be a more accurate solution if implemented correctly and if all you wanted was to be able to sit back on a couch and play a game, and weren't interested in anything extra that move offers.
That may be more accurate but TBH Move is a lot easier to use. It's pretty much point and shoot.
Actually because of the larger range of motion, Move could have higher precision than a mouse, but less stability as it's harder to hold still. As for lag, even a mouse lags. On XP I think it's something like 8ms. And then there is game induced lag as the game has to take that input, process it and generate the correct frame. But both have lag well below the typical humans reaction time so it shouldn't matter.
I can't wait to play SOCOM 4 - but I'm not using that dorky thing to do it. Looks like a horrible way to game.
but i want to play with the PS move YET it does seem restricted. there was a moment during the video(i believe it was half way) that the player had an enermy soldier in front of him, moving left behind some sort of blockade and it seems too long and awkward to turn left and begin firing.. then there was a moment when a tank or apc opened fire on the player but it seemed he could only run towards cover and not jump or roll i personally thing there should be a 90*degree turn commands/buttons like from lost planet.. but other than that im really pumped for MOVE/NAVICON AND EEEEEEEEEEEE3!!!!! (and people i am aware that this game is far from finished)
You can easily change the sensitivity, maybe later on they will add the jump,roll,etc later on since all previous socoms had all of those features.
That video is exactly why you can't use those types of controllers in a game like so-com...You can't just add it to a game...the game has to be built around the game play mechanic...he over shot every area and direction he looked at...make matters worse...the AI is terrible...I was getting dizzy just watching this guy run around drunk...if this had 3D, it would be a puke fest...Many examples of shooters with same controller on Wii done RIGHT...Obviously Sony is trying to say, look were hard core...lol...No Sony, your just dumb... More Sony stuff nobody wants and needs...Sony...3D anyone...Great vid about Sony...you guy's might like it...
keep up the good work troll! have you ever played it for yourself? have u ever hold a MOVE before? I don't think so!
how the hell would you know? stop trolling you loser
dude, you have posted that stupid video at least 3 times in the past two days. That's all I've seen from you and you could have posted it more for all I know. Just give it a rest, you obviously hate Sony so why are you here? The Move isn't intended for you Xbox only gamers. Should I even call you a gamer? I'm not so sure...
Ugh. That looks like a horribly slow and tedious way to play a shooter. Anyone using a controller will decimate anyone using Move. I'm all about motion controls for certain kinds of games,(Heavy Rain), but I dont wanna aim with a remote control like controller. As competitive as Socom is, this will never fly with the hardcore fans.
Zipper has already stated that the players using Move owned the players with classic controllers. Troll harder, loser...
From that video, all you would have to do is run to either side of where the guy using move is looking and if you're any good you'd get a shot off much quicker than he would. The reticule moves amazingly slow in order to increase accuracy from the looks of it, which means reflexes will be taken out of the equasion for move users, so in essence it's rewarding terrible gamers, which is exactly what the "hardcore gamer" wouldn't want.
exactly what i was thinking man. after watching him approach that half-wall and sloooooooooowly strafe around it to shoot the guy behind, i decided this is not a good way to play multiplayer. for single player, if it's designed with this control scheme in mind, no doubt it will be a great experience. but the fact that the reticle needs to be at the edge of the screen to turn the camera... that's not gonna fly in mp. impressive otherwise, though.
they will say anything to lie..anyways this looks garbage. laggy game is laggy
You can "lock on" your target with the move while you run around. This is much harder with a controller because you actually have no way to compensate for the body movement with a controller. With a motion controller you do that automatically, allowing you to keep your target in the cross hair, no matter how your character moves, like a stabilizer in a tank barrel. This alone makes Move much more accurate than a controller. You will be surprised when you get there, I am sure. Oh, I forgot. We are an auto-aim generation... /s
I thought it's already been confirmed by Sony that the Move has a 22ms lag? There is a noticeable lag in the video, especially when the dude makes wide movements. Still impressed though, and yah I would use it!
Yes they confirmed a 22ms response time, but a 22ms response time can't even be perceived by the human eye.
Then they're lying, because anyone who isn't lying to his or herself can see that there's lag within this video. That's not 22ms.
You guys are forgetting that it will look like there is LAG on something even when there is not. It's a problem with recorded video. Don't be tools. All the recent reports have said that there is NO LAG. Let's end this whole LAG crap now. It's getting pathetic. While we're at it, let's end the Wii comparisons also. The Move system can do everything Natal AND the Wii can do. You don't have to choose one or the other. You have both with Move.
I'll stick with a pad thank you. I miss the old days when everyone used to slate the Wii for it's "crappy" motion control. I've yet to see a 360 gamer prefer move or PS3 prefer natal. Funny how that works.
It's because ps3 fans see the truth and xbox fanboys - which have not been converted by sony yet with there amazing superior console - just blindly defend Microsoft's crappy excuse of a games console. (I used to be a terrible xbox fanboy but i've grown up now :D)
Now everyone who said, "I can't play Wii because of the Wii remote" will magically be able to play Move! I hate hypocrisy.
I hate hypocrisy too. I also hate broad generalizations like what you just typed.
Dumb people will never undertsand that gamers love accuracy, and move is an accurate wiimote, wireless, with eye toy (natal) bonus... nice try (wiimote = move stupid statement)
looks great. i will get it when I get a ps3. Ps3 can do anything Natal can and anything Wii can, some parts even better. the wii mote can only be moved Left right up down. Truly the NEXT Move towards a better future.
is that it a guy standing in front of tv pointing the things slighlty left or right lolllll. Complete fail to me that is. So if sony incorporate this into the dashboard you will have to hold the fugly thing in your hand and swing left or right to browse lollll no thanks defo not the future. Only fanboys think so. The future is done with just the flick of your free hands.
least we wont be in are rooms waving to the walls and speaking to are selfs, what if people walk past and see you. mental home for you...
lol "generationwinner" with a noisy/broken consoles with less exclusives, less functionality, power, without bluray, and last one in sell department each month, for avatar.
I'm not sure I'm completely sold on move as far as shooter games. Honestly, how long can you stand there with your arm sticking out like that? No way I can do that for hours on end, a few minutes tops. Can you sit on a chair and use move? I wouldn't want to be standing in front of my TV looking downward at it, either.
I will view the link when I get home, not working here. I'm sure you can sit, if that's what the video shows, but what about holding your arms out?
Can't blame the 360 fanboys after that embarrassing Natal video. Looks like PlayStation Move will be talk of the industry before & after E3.
yeah it is pretty bad http://www.youtube.com/watc...
NO VISIBLE LAG?!?! There is a little lag. About a 1/3 of the way through he moves the remote up and down and around the screen. Its not a ton, but to say that there was no lag is just being ignorant. Either way if you say you are excited for what you see here...I feel sorry for you. Not only does this look a lot harder to use than a controller, but it also just doesn't look fun. Tilting a wand 50 degrees back and forth to try and line up a reticule on a guy like that makes some of you excited? Good for you I guess. I'm sorry I don't see it.
I want to see more info about the multiplayer of SOCOM4.
So long as the bounding box can be made smaller and camera turn quicker,they've sold me a Sub and a wand
No lag with that technology is just impossible. The video shows a little lag, but it's slightly better than the wiiremote.
The lag seen in this video is the same lag you'd get using a DS3. The only reason why you've never noticed that when playing at home is because you aren't moving you hand around trying to shoot but all you're doing is pressing buttons and flicking the analogue stick, that's why it's even harder to notice it (I personally can't see or even feel the lag in KZ2) 22ms lag is the same as the DS3, in other words when you get hold of the PS-Move you wouldn't notice even a bit of lag but there's still going to be 22ms lag. What this guy means is that the lag is not visible when playing and it's also due to perception in some ways.
Not really interested in move, more interested in Socom 4. I hope they stick to classic Socom instead of trying something new. Socom just works and is fantastic. I'm worried it'll turn into a generic TPS.
Wiimote maybe in trouble... finally they are forcing Nintendo to bring it. I am now curious whats next up the Big N sleeves.
looks very cool and easy to learn.
looks good and seems responsive, he seems to be having an easy time. i'm sold on move.