There’s not much we know about SOCOM 4, we know the game will be compatible with Move but not much details have been divulged except a vague trailer a few months back.
Neither can I, it's going to be my first Socom game and the series' premise sounds awesome. I hear a lot about the competitive nature and tactical teamwork of the game and that's what makes me so excited.
Man, you should have been there when Socom 2 was released. The online was amazing. We used to call it Socrack. It was sooo amazing for it's time. It was the PS2's biggest online game.
Is my first socom and I say IS because there is no other game that can match the competitive game men ship then socom dispite the flaws it's a great game . I only wish I got in to the socom series before confrontation . I have not found a game more addicting then socom .
The destructibility and physics are really impressive, and I think the graphics, textures, and lighting are all better than the game gets credit for. I can't wait to see more.
If they can capture just a fraction of what made Socom II amazing, then I will be happy. When the ps3 was first announced all I could think about was what a next gen Socom would and could be. To me, Confrontation was like a have a girl text message you saying you're 'cute'--it's cool but nothing to get excited about... Socom 4 will hopefully be like having sex with two women at the same time while while another eight naked women wash your car and paint your house--metaphorically speaking of course!!
I really was excited for this game until I saw what zipper was doing to socom to try make it more "accessable" for everyone to play it. Like regenerating health, cover system similar to uc2, ps move even the over the shoulder view!!!
They took out what made socom great during my time on s1 and s2. If they wanted to get one up on slant six, and by stating themselves that s2 was the benchmark for them, well this is the wrong way about it!
It's almost like this belongs on the wii. Prove me wrong zipper pleaaaase! Bring back what slant six tried but polished this time!
"They took out what made socom great during my time on s1 and s2. If they wanted to get one up on slant six, and by stating themselves that s2 was the benchmark for them, well this is the wrong way about it!"
I think you have valid concerns, as do I. However, I think it still too early to tell one way or the other how Socom IV will turn out... especially the multiplayer, which we know nothing about yet. As long as they keep it like Socom II for online, I don't care how noob friendly they make the single player. I really hope they keep it where ranked games are ONLY no-respawn objective based matches (like demo or breach). Keep respawn matches for practice only... they're fun and help you get better, but they take away from the competitive and tactical aspects (if you know you're going to respawn in 5 seconds you're more reckless and won't be as tactical.)
I have faith in Zipper, however, and until I play the game online, I will reserve my judgment.
I hope Socom 4 it's not too hard on newcomers. I'm really excited about it, but I never played any Socom and I keep hearing ppl saying this franchise has no room for an new crowd. I hate elitism. Loved MGO, but it's elitist community got in my nerves. That, right now, is the only thing which makes me hesitant with Socom 4.
They should put in madatory training missions for the offline and online portions of the game, whilst urging newcomers to stick to the respawn rooms for practice. That way the newbies can become decent and formidable elitist in due time.
Imo they should just make it more accessible by offering a decent set of respawnable gametypes, therefore the casual who aren't interested in hardcore play really don't need to get into it, they don't need to 'train' in respawn lobbies, if they want to they can just stay there and have fun. But since the games thesmelves (with previous socom titles) only treat respawn lobbies as a place to practise, no one actually really plays 'em. I didn't bother learning to play Confrontation well because there were hardly ever any respawn lobbies even being played.
Dont worry I know MGO was a dropped ball by konami they really didn't do enough to make it accessible with Socom i am sure they will strike a balance and hopefully the vets will b a bit more welcoming of a bigger community.
I am also discouraged by the cover system and regenerating health. ala Uncharted 3 themed socom. Im a vet and been following them(zipper)loyally sp* since Socom1.
If they keep their promise by not forgetting the vets, Then I'll shout how great this game is on the moutaintops lol......
The move footage for this game is hillarious, and shows how incapable motion control is for this kind of game. For one he was playing with a no damage hack, so he wouldn't get shot, aside that his aim was truly awful, couldn't even shoot at a target properly without forcing his character to stand still. That's presumably the best move-player they had too.
Not only that but have you ever played a Wii FPS? it takes like half hour to turn round, as you have to go to the boundaries of the screen and slowly turn, it's like playing MW2 on the '2 sensitivity' setting.
As a proud player of socom I have a very hard time beliveing this game will be noob freindly LAWL... SOCOM is so competive if you are a noob and give your team a slight disadvantage you will be voted, If you dont have a mic, making you uncapable of calling oppenents out you will be voted. SOCOM is so competetive that it is nearly impossible to learn how to play in ranked rooms.... GL :P
Can't wait to see some new footage for SOCOM 4
Me too, and I'm super happy there's an offline single player mode. Super happy!
http://www.gametrailers.com...
old footage but under appreciated.
Honesty, the franchise needs a boost!
Can't wait to hear what zipper has planned for socom 4! I'm so excited!