War never changes, but Fallout has.
The Escapist previews Fallout 3 and looks at some of changes and familiar elements in a 45-minute gameplay demo.
Highlights of the preview that may be of particular interest to fans of the original Fallout:
-The Pip-Boy, character stat system, and aiming mechanic of the original Fallout have been faithfully updated.
-The combat is not turn-based but uses the VATS (Vault-tec Assisted Targeting System) to allocate action points and target specific body parts.
-The atmosphere, humor and gore of the original Fallout world have survived, albeit in first-person 3D.
-NPCs feel more like Bethesda's than Black Isle's, but dialogue options are hilarious and wonderful.
-The game world changes and evolves more like Bethesda's than Black Isle's: the protagonist's decisions and actions have more impacts on the world in Fallout 3 than in the original Fallout.
-The world is more immersive and feels less isolated and alienated than the original Fallout.
-It is still very much like Oblivion meets Fallout, but the demo did not disappoint the reviewer.
Read the full article for details.
They say the NPCs feel more like Oblivion NPCs than Fallout NPCs. I wonder exactly what they mean by this? Much of the fun from playing Fallout was the NPC interactions. Still to this day I find the NPCs of Fallout to be more interesting than most of those I met in Oblivion.
how the devil does a story reach 100 degrees with one comment?
ok what the hell is it, I'm pretty sure the other fallouts were RTS, is this one a FPS or FPS RPG? OR WHAT?
A good article, thanks ktchong.
edit: Fallouts have always been RPGs - and showed real example in that genre.