Independent Gaming

Video games are a little like sausage -- they taste great, but you don't want to see them being made. Between the programmers, artists, producers, sound engineers, marketers, animators, testers, executives, assistants, and executive assistants, it can easily take over a hundred people at a major studio to create one lousy action-adventure. Prospective game makers who think it's all ping-pong tables and ergonomic chairs are in for a rude awakening as they endure countless squabbles between artsy developers and fiscally responsible publishers.

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