Halo Wars arguably the most anticipated RTS is being developed from the ground up by only Ensemble not Bungie.
Its still BUNGIEs, nobody would even look twice at this game if it wasn`t HALO. @darthbillboy (my re-phrased comment) Its still BUNGIEs, 360ers would even look twice at this game if it wasn`t HALO.
Yeah.... I some how don't think that Halo Wars, a CONSOLE ONLY RTS, is the *MOST* wanted RTS game in development. That honor would belong to StarCraft 2 I do believe.
so nobody played Age of Empires from Ensemble I guess
Are recognized as the premier RTS developer. Nice to see this high calibre title being built from the ground up by them. It sounds like Bungie has assisted with the story and are providing feedback but they are letting the masters work. This game is going to be huge! and who says the 360 has nothing but FPS?? Another example to the contrary. It's just a shame I could never get into the RTS genre much.
I'll pre order as soon as I see a little more forward progress. Should be huge and hella fun.
After all, Bungie made the Myth series and have experience in making RTS.
Myth was HORRIBLE.
...but are the people who bought Xbox 360's solely to play a shooter going to dabble with something else? Eh, I'm not so sure. I know a lot of people that never woulda played Halo if it wasn't a shooter, despite being a quality game it is. Sad but true. Maybe Halo will reach a new audience with this game? I know Microsoft hopes so.
Halo Universe vs. Starcraft Universe Humans = Terrans The Covenant = Protoss The Flood = Zergs It's kinda like how Zune is so much like iPod.
Humans and Terrans use powered armor and projectile-based weapons. The Covenant and Protoss are both religious fanatics and use energy-based weapons and shielding that are far more advance than humans'. The Flood and Zergs are both parasitic races. And, truthfully, Starcraft has better stories and characters than Halo. The Starcraft universe, premise and characterization are deeper as well. In Starcraft, you see that each specie is not cohesive but has political infighting, backstabbing and betrayal among themselves, and characters grow and change over time. In Halo, humans are the one-dimensional good guys... shallow like cartoon characters. The Master Chief in the first Halo is the same Master Chief in the Halo 2. He does not grow, change or develop as a character. He really does not have a character arc. He's one-dimensional.
bro, i remember since playing halo 1 thinking similar as you. i noticed alot of the parallels, but then I read the books for halo and realized its alot different. I have 2 books of starcraft, Speed of Darkness(good) and the Xel'naga one(meh), and have all 4 halo books (superdork status),and let me tell you sir from one nerd to another, the halo universe is much more cohesive and full of stories then the Starcraft universe is. but just for f**ks sake, lets say Bungie took the character from Marathon and threw him in a ripped off version of Starcraft, and whoop deedoo thats how they made such a great game, those no-talent hacks "Bungie" (end drunk sarcasm)
Good thing I am not a Halo/xbox hater.... and I don't have to worry about which one of these titles have the biggest balls... I will simply buy both... Halo Wars cause I have a 360 and Starcaft because I own a Gaming PC. Best of both worlds, wars and balls...
but that is why I wrote "arguably", since both Halo Wars and StarCraft 2 seems to be the only big RTS games on the radar right now.
It's no argument, StarCraft will always be the best RTS series, and the only series that can be arguably better or more anticipated is the WarCraft series.
Even if there's no new WarCraft RTS in development, it will always be more anticipated than any Halo spin-off
The Masterchief is not one dimensional, he technically has been brainwashed by his own Government since the age of 6. He follows orders because he believes in his duty, to protect Earth and it's Colonies. Their are corrupt groups in the humans government (if you read the Halo novels, you would have known about Rebel forces and of course Colonel James Ackerson who is hiding something from the UNSC). The Covenant as most of us know have had major problems over the years, like the Taming of the Hunters and the Grunt Rebelion, and Halo 2 shows the Prophets betray the Elites and replace them with the Brutes for unknown reasons (the prophet of Truth has some secret agenda that we don't know about) Now granted, Bungie did Borrow some ideas from other franchises, but don't act like Starcraft is all that either, because it borrowed ideas from other franchises aswell.
i heard the covenant kidnapped Ron Jeremy, as he was the only force capable of taming the mighty Hunters. just a rumor tho
Game wise the starcraft story is a lot more involving and interestiong with plot twists every few missions and an actual change in the characters as they evolve through the missions. While halo is a bit fluff on the storyline and characters. Novel wise they fix much of the Halo characters but the story is still pretty straightforward and serves as proof that it is one more consecutive ripoff of the futuristic "supersoldier" program thats so popular this days. Main differences between masterchief or any spartan and any other supermarine is simply different armor since all biological and training enhancements make them pretty much the same., starcraft novels on the other hand are not even worth buying in my opinion.
ktchong is just a sony fanboy. not once have i seen him say one good thing about A)halo or B)Xbox in general. he goes very stealthfully about it tho. besides bungie could make halo wars considering halo was orginally going to be an RTS :P but halo wars looks really good and im a big fan of ensemble. im still wondering how the resource management will work in halo.
STARCRAFT 2 , i said it! Halo wars is going to be REALLY bad if it comes out the same time frame starcraft 2 comes out.
Halo Wars is not arguably the most anticipated RTS game... I'm confident that at the very least, twice as many more people are in a higher state of anticipation towards StarCraft II.
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