GamerZines: Crytek's Nathan Camarillo, has outlined why and how his studio decided to bring their sci-fi shooter sequel to both consoles and PC, despite the huge challenge it initially represented.
"At the beginning even we said there's no way this type of game would ever run on a console and then we thought if we don't do it someone else will, so we set a challenge for ourselves," Explained the executive producer of Crysis 2.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.
Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.
While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.
OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.
I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.
I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.
I am really hoping that Crytek are capable of proving any doubters wrong that Crysis 2 is going to be the best looking Console game because they are SO talented. I am really intrigued to see the game running at E3.
I will by the game on PC and Console, console to play it with friends who PC's cant run it... :P
Well PC is going to be the best looking version out there, i would liek to see them running the PC version on max Setting on Consoles
Obviously they didnt think crysis 2 would run cause they probably had the large open world of crysis 1 in mind. however with that out of the equation and low to med res textures.... sure crysis 2 will after that.
However...the console adapted version of Crysis they call Crysis 2 will run fine. They didn't make the console run Crysis. They changed Crysis to something that would work on consoles.
It may not be all bad though. They know what they're doing. Could still be fun. I don't see any graphics bars being raised. Maybe they'll implement DX11 for us pc gamers though.
Seriously,Crysis 1 in the original way would be IMPOSSIBLE to run on consoles while looking good.It was to open,with to much foliage and area to texture and 512mb would not be enough in million years...now in city,with different lightning technique its pretty feasible...