New in-game screenshots of Metroid: Other M.
I'm still a little skeptical on this game.
Really? The previews have all been pretty much positive. And they've pushed the game back a bit to improve the game's quality.
I was at first, like every game really, but what I've seen is pretty brilliant :)
All the first impressions have been positively glowing. I can't think of anything in this game that would make me skeptical.
Don't be. A lot of people seem to be skeptical because they think Team Ninja is in charge, but thats not the case. Sakamoto and a lot of the original 2D Metroid designers are in charge of the game. Team Ninjas involvement is really only on the 3D engine and programming, Sakamoto wanted to use an engine similar to the "flashy Ninja Gaiden engine."
Well said, Millah. Those still left from the original R&D1 (Sakamoto's crew that made Super) are in charge; it's their overall vision. Team Ninja is there to help them make a 3D game (as Sakamoto's team has never done one before). D-Rockets are doing the cinematics; all three of them together are Project M. But it's Sakamoto-san's baby. And it's the game I've been waiting for since 1994.
"And it's the game I've been waiting for since 1994." Absolutely. I was worried we'd never see the day lol. You know it is pretty hard to believe that Sakamoto and team really never have had to make a 3D engine. Kinda crazy to think we're on the 3rd gen of 3D consoles, and Nintendo still hasn't used them for a bigger project, only handheld titles and like one console Wario Ware game.
As much as I'm looking forward to this game, I too have some small reservations about it, like when Sakamoto gave that interview where he talked about wanting Samus to come off as 'beautiful' or whatever and how the most important part of the game for him would be to delve into her character and psyche. I really don't need cutscenes explaining to me how blowing up Space Pirates makes Samus feel.
and this game looks incredible so far, how the hell could you not be all over a game that Team Ninja's involved in AND some Samus Aran?? I hope there is a good mix of first, and third-person though. I don't want to be third the whole game, or better yet, allow the player to choose!
From the previews, the controls are hold the remote sideways, then point at the screen at any time to go into FP view. So you're allowed to choose; it's just a matter of which view will work best for certain circumstances (you can only fire missiles in FP). But this is Sakamoto's team, and all they've ever done is third person 'Troid. We've got an excellent collection of FP Metroid with the Prime Trilogy, so I'm down for some third-person action. This is an amazing mongrel of a game; the first of its kind. A 3D game with some 2D-ish viewpoints and a full FPS-type view, too.
For how long Nintendo will stretch this series?
Claims the guy with the Metal Gear Avatar...
Liquid! MOTHEEEEEEEEEER!! *woosh*
They'll stretch this series as long as they keep making great games I suppose. The Prime games were fantastic, and so were the two Game Boy Advance Metroids. And of course, Super Metroid is a classic. They can keep making these games forever, as long as they're good.
Loving the mixture between the 2 Interpretations of the franchise, FPS Segments and Side-Scroller Segments. Two era's colliding to form a Spectacular Game for the series' fans.
Exactly, I wonder why there aren't more games that have done this switching perspectives thing. Too much work I guess.
This is Team Ninja after all...
Can't wait!!! :)
I love yu Samus!!!..Even named my dog after yu..
I love the 3rd to FPS gameplay element. I looks like you can't move in FP View, so the gameplay will have you switching back and forth like crazy.
The second and third screen shots on the top row should put a rest to all of the "it's 2D" comments we've seen (even from people who have played the game themselves). Just because the auto camera frames the action in third person as a side scroller in some places doesn't make it a 2D game; switch the camera to FP (point at the screen) and you can see its 3D design (in this case, for a hallway). It's such a simple idea, I'm surprised no one thought of fully exploiting it before (kinda like Galaxy's spherical worlds; it's so obvious that people overlooked it).
looking forward to this
Miyamoto wouldn't let a game connected to metroid be bad.
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