Destructoid: "Sadly, I find that now, over ten years later, not much has changed with open-world games. We have increasingly detailed worlds, with more and more ways to cause chaos. Yet, when it comes down to it, mission design sucks. It's frustrating, forgettable, and downright boring in many cases, even amongst top-tier releases.
It's time to revamp. Mightily."
Rockstar Games have leaked GTA 6 PC folders as well as Red Dead Redemption PC port folders in an update for GTA 5.
The official PS Store description of Red Dead Redemption has given away the imminent arrival of the game on PC.
I'll be getting this despite already having it on PS3. RDR is one of the few series I'd double dip for.
If you check the Sony store site, the reference to a PC port has been taken down. So right now there is no definitive proof but I imagine some sort of announcement will happen soon, maybe in the coming weeks. I'm picturing a fall release if it happens in 2024.
Rockstar Games had considered making Red Dead Redemption and GTA movies at one point, but had ultimately dropped the idea.
Both would make more sense as a series than as movies, though I think Red Dead would be far easier to adapt.
RDR would work really well. From the GTA universe, IV would work really well because of how gritty and realistic the story is.
This isn't exactly why I'm baffled when reviewers give Red Dead and endless GTA sequels perfect scores and a barrage of games like Assassins Creed which imitate the GTA3 template incredibly high scores.
Yes, these games have a huge open worlds with a large variety of things to do and am immense amount of detail, but the mission design, the real content of the game, has remained virtually unchanged and is just as generic and repetitive as ever.
I mean, I can't be the only one who enjoyed the formula in GTA3, felt it was a bit weary by Vice City and had had enough by San Andreas.
It's not even that I don't appreciate the detail, just effort in our area comes at the cost of another. I'd have gladly have traded the obscene amount of city detail in GTA 5 (which I and most other people who bought the game likely barely even saw a fraction of) for branching story lines with split decisions during missions. Something along the lines of what the writer was getting at with total mission freedom.