Andy Johnson of TheGameReviews writes: "The goal of the academic world is to further human knowledge and understanding. Over the years, a kind of informal system has emerged. Thinkers and researchers operate in specific fields, seeking to gain an understanding of the academic literature that has preceded them as well as the actual world around them. They do this to contribute to a body of work for future literature, passing on improved knowledge and understanding about the world and our place in it to future generations, just as such knowledge was passed on to them. Healthily rife with vibrant debate and differences in interpretation, the academic world is sometimes slow to broaden its focus... it can be argued that video games represent one such example of this slowness to respond, which raises the question: can we ever expect games to become a subject of serious academic study, and if so, when and in what ways?"
Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game
Golden Axe is a great game I enjoyed it on the SMS, Genesis and in the arcade. Great game but it truly was a quarter eater back in the day. I wish Sega could get the rights to the arcade port of Moonwalker another great arcade game I enjoyed. Collect so many monkeys and become Robo Michael lol.
GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
I've no doubt that in time games will be critically analysed and more respected in the academic world. After all it's happening with films. Plus if you look at various pieces of literature, many weren't written with the aim to be regarded as wondrously intelligent tomes, they were written to be entertaining.
It'll be a while though. It's taken nearly 100 years for film analysis to be seen as normal and respected!