We interviewed creative director Maxime Beland on Splinter Cell: Conviction. He talked about why features like a larger multi-player and dragging dead bodies were not in the game, as well as influences from Assassin’s Creed and Bioshock to keep the player involved.
Ubisoft has updated their Online Services Masterlist with 8 older titles that will be losing online features as of May 22nd, 2021.
Alex S. from Link-Cable writes: "Ubisoft, we need to chat. Please, have a seat. Thanks. Ok, so I think you know why you’re here. No it has nothing to do with all those game delays, we’ll talk about that later. What? No it’s not about the Skulls & Bones and Beyond Good & Evil 2 falling off the face of the Earth, just listen. We need to talk about Splinter Cell. Don’t give me that look, you know this conversation needs to happen. The way you’ve treated the series, its fans and poor Sam Fisher himself is sad, infuriating and just plain disappointing and it needs to stop."
The Fish!!!
I'd love to see a remastered edition of those games as well as something new. It's about time.
I would love a new splinter cell, maybe even a reboot at this point. Sam Fisher deserves it
I think reboot the entire franchise the games were great but every time they try to make him human like a father or something it comes of as unbelievable
They added damn near every SC game to Xbox1X back compat enahnced list. That is a lot of Sam enhanced and I am loving it, but Sam deserves a new next gen game.
On this episode of the Left Behind Game Club, Moe and Jacob played Splinter Cell: Conviction and give their best Michael Ironside impressions, use some cool gadgets and mark & exécute their enemies.
The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community.
"It’s not something we cut. It’s something we didn’t have the time to do."
Lol. HOOOWWW LONG WAS CONVICTION DELAYED FOR AGAIN? Really? Really, guys? Really? Really.
"Because we were changing the gameplay to make it a bit faster, more dynamic, things like dragging dead bodies wasn’t like the highest priority of things to do."
Yeah instead your list of priorities involved completely taking away stealth from the game and dumbing it down for younger casual crowds who can't play video games. I can't believe you dumbasses.
"It’s exactly the same thing for the adversarial and spies versus mercs. We really wanted to make sure that what we were going to do was the highest quality possible and we didn’t want to attack adversarial."
Well ... ... you failed, LOL.
"It’s super important because we want to learn from what we’ve done."
* REENACTMENT OF UBISOFT MEETING *
--So guys, Chaos Theory was THE BEST SPLINTER CELL we ever made. I mean, the fans absolutely adored it. How could we improve on the next one?
--I think the fans would really like it if we completely took out stealth and allowed the player to go through the entire level with a sub machine gun.
--Won't that upset some of the Splinter Cell veterans who have been with us since the beginning?
--Nah. Besides, there's more money in the casual, bottom-feeders of the gaming culture. If they suck at a game, we'll dumb it down to their level. Thus, more money.
--Ah, brilliant. Yeah. Let's start taking out all the things that actually made Splinter Cell a great stealth game. Cut and print.