For some in the industry it's the holy grail of video games - to actually elicit real emotion from the player. In this special My Turn, Ray Muzyka, Chief Executive Officer of BioWare, and Greg Zeschuk, President of BioWare, talk about making that emotional connection and the steps they've taken at BioWare to help reach that goal.
Days Gone developer appears to be moving well outside its comfort zone in order to join Sony's ongoing foray into live-service games.
Admin note: Updated this to rumor. Job listings can be a good indicator, but let's remember nothing is final until officially announced. ~Christopher
This game will determine the fate of Sony Bend. Not looking to good if it's a live service game.
I'm going to say this as someone who really enjoyed Days Gone
Why would you go and create an open world, multiplayer game with live service elements if you're previous game which was only a single player title came out flawed?
Wouldn't you want to create a new single player game to refine and fix your last mistakes to master what you were going for the first time before jumping into uncharted territories with online, multiplayer and live service which is a completely different beast entirely.
I can't be the only who thinks this right?
Just seems like your setting yourself up for failure in my opinion, you're giving yourself and your team bigger challenges to overcome in an already oversaturated market, a market where live service games made by people who are used to online and multiplayer are even struggling themselves.
It might be good, who knows, but at the moment it just seems they are biting off more than they can chew.
I full expect to see this game announced at SGF.
It's definitely not Days Gone 2 it's a new LS IP. Hope it looks and plays good.
Are you also tired of video game reboots, remakes, and reimaginings?
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
i'll be as emotionally as it gets, when i lay my fingers on mass effect, you just release it.
it seems that to have a companion along the road, something that takes time to build,a relationship, evolving your character, something that you are used to, and to take it away from you, seems the easiest way.
Other way is like they said it in the article:art, beautiful imagery and compelling soundtracks,will also do the trick.
But i guess most games mess with you in some way,that's why you keep playing them. this is nothing new in the gaming industry.
He, at the end of the article questions if they will be able to evolve in the emotion realm as the cinema evolved.I don't think that the cinema has evolved that much in that field. for instance the mute film Man with a movie camera, from 1929, it has no plot whatsoever, it's just a guy moving around Russia and filming stuff.and you can get emotions from that.Add "cinematic orchestra" as a soundtrack, and all sorts of different feelings start to bloom in you,by what you are witnessing.and some people will eventually drop a tear or two, although nothing happens.
Emotion is just human,it's always there,depending mostly on your life's experience,imo.
is currently doing if for me (thanks for the recommendation, Truthhurts).
Everything about that game is just fantastic...I think it's the best game I've seen for not even having to play it; watching it is captivating enough.