Strawdog Studios: Development Diary Part Two – Let’s get a deal - Microsoft Approval

Strawdog Studios: These days, being an independent game developer is just as much about being a business man and fund raiser as it is about development and delivering risky and original products. One is infinitely more enjoyable than the other, but to be honest we often approached the securing of externals funding as a exciting challenge.

Before we could secure development funding we needed to secure a digital route to market and since we had an excellent relationship with Microsoft via our development of ‘Geon’ on XBLA, we decided to pitch them the idea whilst at GDC 2007.

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