Retro Review: Contact - Electronic Theatre

Contact is immediately recognisable as a product of SUDA51’s eccentric design, beginning with a retro stylised monitor asking you to configure your save data through virtual F Keys on the Touch Screen before refusing to give the player any indication of how to start playing the game. Only upon tapping our friend the professor will the game react, and immediately the fourth wall is broken. The player is not playing a game, but responding directly to that which is asked of him or her. Contact then takes things an inch further, reminding the player that it is in fact a game, and that the conversation they just had was one of entirely predetermined consequence.

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PS360WII3098d ago

Yeah this game is a forgotten gem on the DS :(

MAiKU3098d ago

i loved this game to death. Was like my 3rd or 4th ds game.