Multiplayer.it: The world is beautiful because it varied, they say, and this statement can also be applied exactly the game that, due to the fact of space between different genres and skill levels can "strike" a broad array of people, and often create also different schools of thought or actual factions supporting or not a genre rather than another, and perhaps become more aggressive when they are in the minority.
Chalgyr's Game Room writes:
Pulse gets its core principles right, but as a fully realized game, the title is somewhat lacking. The concept is cool, but its short campaign and limited mechanical growth makes Pulse feel more like an idea than a fully realized game.
Games like The Unfinished Swan & Beyond Eyes as of recent — though certainly not major hitters — are trying to build foundation and alongside such console releases, the PC-exclusive Pulse follows in as much the same vein.
Bryan takes a look at PixelPi's Pulse, a game that puts the player in the role a blind young woman.