SP: UT will feature the same levels, weapons, vehicles, and game types on each platform. Having said that, the game will not feel identical on each platform, as we've tweaked the game for each platform so as not to compromise the game play on any system. The game plays a bit slower on the console versions, and there is some aiming help (although the system we've developed, while very effective, feels quite subtle). Visually, the game scales very well to a wide variety of hardware. We've always placed a lot of emphasis on getting UT to run well on lower end hardware, and we've also got high end features to push your monster PC to its limits.
And of course, we'll be supporting mods on both the PC and PS3. Mod support has always been an important part of our success on PC, so we're very excited to be able to bring this feature to a console platform.
Makes sense as you can turn 180 degrees almost instantly with a mouse.
The title should be changed to "UT3 consoles version tweaked", or "different from PC verisons", because it sounded to me like the console versions are don't run as fast for hardware reasons.
well of course UT3 is way better on PC than the other 2 platforms, but at the end of the day, for those that want to play UT3 so bad, will it take a 2000 dollar computer to do so?,
I always loved the original UT for tis crazy speed and was hoping UT3 would be like that one but I feel a bit unhappy since my computer cant run the game and I'll have to by the console version and that will have a bit slower pace. I wish they add some turbo mode or something for console or an option to bring to pace up to PC version's level (And this should be aside from all turbo modes of both versions).
But aiming help isn't what I want in a FPS... that ruins the skill.
Singleplayer I don't care, but for a multiplayer game using auto-aim... that's bad imo.
Though, I've heard this is quite common in console FPS-games, doesn't make it right.