320°

BeyondUnreal Interviews: Steve Polge UT 3 plays a bit slower on the console versions

SP: UT will feature the same levels, weapons, vehicles, and game types on each platform. Having said that, the game will not feel identical on each platform, as we've tweaked the game for each platform so as not to compromise the game play on any system. The game plays a bit slower on the console versions, and there is some aiming help (although the system we've developed, while very effective, feels quite subtle). Visually, the game scales very well to a wide variety of hardware. We've always placed a lot of emphasis on getting UT to run well on lower end hardware, and we've also got high end features to push your monster PC to its limits.

And of course, we'll be supporting mods on both the PC and PS3. Mod support has always been an important part of our success on PC, so we're very excited to be able to bring this feature to a console platform.

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Lyberator6122d ago

Makes sense as you can turn 180 degrees almost instantly with a mouse.

radzy6122d ago

it has nothing to do with keyboard and mouse and everything to do with hardware capability's . ps3 doesnt run any graphical game without slowdown, framerate problems, etc.... e.g. uncharted:drakes fortune runs so bad , nearly to point of non-playable. maybe some of the slowest animation movement i have ever seen on a game.

cartman3136122d ago (Edited 6122d ago )

Do you really believe the crap that comes out of your mouth? What are you going to say next? The earth is flat? I have a hard time believing that you have actually sat down and played Uncharted. Considering the game isn't even out yet. Whatever though, enjoy living in your delusional flat earth.

popup6122d ago

He was referring to the gameplay. If a game runs at 25fps it does not play slower, there are just less frames like films compared to real life :)

Then...

The issues of framerate are briefly touched upon by the "We’ve always placed a lot of emphasis on getting UT to run well on lower end hardware" statement.

There ofcourse maybe slowdown issues on the consoles but there will be on alot of peoples PC's too (like mine).

Real Gambler6122d ago

1- Console versions as in: PS3 version and 360 version...

2- They said before you could use your bluetooth keyboard and mouse. I hope it's still true. Mine is being used only for web surfing right now... All I want is same PC experience but on my 54 inch HDTV...

3- The real beauty of the Unreal engine is the fact that (as they clearly said) it can run on pretty much all kind of hardware. It's the main reason the first Unreal was so popular!!! You don't need a beast to run it unless you want all the eye candy to the max. Graphics and gameplay are still outstanding, even if your pc is a couple years old. So this upcoming version (as they said) will be the same, and run even on older PCs. So basically, running it on any consoles should be a breeze. Now, the big question will be: Is this aiming thing only for people using controllers, or will that work with the mouse as well. People with mouses will likely have a big advantage if this is the case. Guess we will have to wait and see...

clownfacemcgee6122d ago

I think it's kind of unfair to have people with controllers square off against people with keyboards and mice. A mouse can do a 180 in half a second. A controller can't. Point precision vs. analog sticks is so unfair. You just move the mouse to move the crosshairs. Analog isn't quite that easy. Everyone says mouse and keyboard rules for FPS's, but that's really just not true. It's just easier.

+ Show (4) more repliesLast reply 6122d ago
Hayabusa 1176122d ago

The title should be changed to "UT3 consoles version tweaked", or "different from PC verisons", because it sounded to me like the console versions are don't run as fast for hardware reasons.

pwnsause6122d ago

well of course UT3 is way better on PC than the other 2 platforms, but at the end of the day, for those that want to play UT3 so bad, will it take a 2000 dollar computer to do so?,

DADO6122d ago

For half of that you can get a PS3 and a 360 Elite.

MK_Red6122d ago

I always loved the original UT for tis crazy speed and was hoping UT3 would be like that one but I feel a bit unhappy since my computer cant run the game and I'll have to by the console version and that will have a bit slower pace. I wish they add some turbo mode or something for console or an option to bring to pace up to PC version's level (And this should be aside from all turbo modes of both versions).

Violater6122d ago

it will still be very fast, also the PS3 version offers keyboard and mouse support.

Azurite6122d ago

But aiming help isn't what I want in a FPS... that ruins the skill.
Singleplayer I don't care, but for a multiplayer game using auto-aim... that's bad imo.
Though, I've heard this is quite common in console FPS-games, doesn't make it right.

DADO6122d ago

They might add an option to disable the aiming help.

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140°

Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?

TheOptimist2124d ago

I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.

XentaJones2123d ago

motion blur makes me sick... so its off.

OpenGL2123d ago

I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.

2123d ago
TheSplooge2123d ago

I always turn it off. Along with depth of field.

Mr_Wilson2123d ago

Those plus vignetting, chromatic aberration, and film grain.

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90°

Let’s be Honest, DOOM Looks like the Best First Person Shooter We’ve Seen in Ages

Alex from GamersFTW writes:

“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”

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Shillmeister2954d ago (Edited 2954d ago )

The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!

Rock to my left, hard place to my right..

EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).

c00lvilKid692954d ago

I’m exactly the same, usually multiplayer games are of no interest to me. But DOOM has sparked my curiosity, especially as someone who used to enjoy multiplayer first person shooters like Quake/Unreal. Totally understand your concerns about it being heavily dependant on the community, too. Which is just another reason they should include bots, in case the numbers need to be made up. I’m hoping the community will be good, considering the creative freedoms they’re handing over with the SnapMap thing.

2954d ago
esmittystud1012954d ago (Edited 2954d ago )

Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL

wakeNbake2954d ago

Well thats just a low budget turd, no comparison at all.

mezati992954d ago

i am gonna have to agree with this

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30°

Game Music Daily Week 54

Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2

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