SP: UT will feature the same levels, weapons, vehicles, and game types on each platform. Having said that, the game will not feel identical on each platform, as we've tweaked the game for each platform so as not to compromise the game play on any system. The game plays a bit slower on the console versions, and there is some aiming help (although the system we've developed, while very effective, feels quite subtle). Visually, the game scales very well to a wide variety of hardware. We've always placed a lot of emphasis on getting UT to run well on lower end hardware, and we've also got high end features to push your monster PC to its limits.
And of course, we'll be supporting mods on both the PC and PS3. Mod support has always been an important part of our success on PC, so we're very excited to be able to bring this feature to a console platform.
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
Makes sense as you can turn 180 degrees almost instantly with a mouse.
The title should be changed to "UT3 consoles version tweaked", or "different from PC verisons", because it sounded to me like the console versions are don't run as fast for hardware reasons.
well of course UT3 is way better on PC than the other 2 platforms, but at the end of the day, for those that want to play UT3 so bad, will it take a 2000 dollar computer to do so?,
I always loved the original UT for tis crazy speed and was hoping UT3 would be like that one but I feel a bit unhappy since my computer cant run the game and I'll have to by the console version and that will have a bit slower pace. I wish they add some turbo mode or something for console or an option to bring to pace up to PC version's level (And this should be aside from all turbo modes of both versions).
But aiming help isn't what I want in a FPS... that ruins the skill.
Singleplayer I don't care, but for a multiplayer game using auto-aim... that's bad imo.
Though, I've heard this is quite common in console FPS-games, doesn't make it right.