This game is your stereotypical Flash “tilty-bike” physics racer, which is both a good and bad thing. This will repulse many people, by being “too simple” or over used genre, but it is ideal for this platform’s unique control methods, and really pushes the graphical horsepower in the iPhone.
STP writes: "Monster Trucks Nitro 2 sets its tone early on. After you boot up the main menu screen, you're immediately rewarded with a flashy 3D model of a monster truck jumping over two trains. From there, you can tell it's going to be a wild ride".
Pocket Gamer:
As always, we round our week off with a celebration of all that’s wonderful (and awful) about the App Store. We refer, of course, to the free stuff.
This week we have a couple of ninja runners battling it out (silently) for the top spot. We also have a reappraisal of sorts for a flawed offering from a highly respected developer. It’s amazing what extra content and a drop to free status can do for a game.
Multiplayer.it: If Java-compatible mobile phones felt the need to develop games that would use less buttons as possible to clear ergonomic reasons, iPhone and iPod Touch have a reverse situation: with a full touch screen layout and the presence of an accelerometer is can implement virtually any control system