30°

Final Fantasy IX hitting Japanese PSN May 20

According to a recent Joystiq Superpoll™, 30.3 percent of our readers think Final Fantasy IX is the series' best installment on the PS1, meaning 69.7 percent of you are so totally wrong. Those belonging to the first group will be pleased to hear the game recently received an extremely imminent release date for Japan -- according to a Tweet from Square Enix producer Shinji Hashimoto (as translated by Andriasang), the game will arrive on the Japanese PSN May 20.

B-Real2064953d ago

Hopefully not to long after for the US

WinterWolf4953d ago

"According to a recent Joystiq Superpoll™, 30.3 percent of our readers think Final Fantasy IX is the series' best installment on the PS1, meaning 69.7 percent of you are so totally wrong."

LMAO. XD Yeah, I have heard a few people say this was the best FF game. I will definitely need to play it once it hits the US PSN store.

PirateThom4953d ago

Funny enough, IX was the PS1 game I couldn't get into... but my brother, who didn't like the other ones played through this one really quickly.

Take that as you will, I think I'm a bigger fan of the sci-fi FF elements.

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90°

Video Game Memories: The Final Fantasy That Wasn’t Final

BY RYAN WILLIAMS: Looking back at the game that gave birth to one of gaming’s biggest franchises.

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growngaming.com
P_Bomb10d ago

Replayed it this year, Pixel Remaster style. Thumbs up!

Orpheo10d ago

Played the PS1 port a couple of years ago for the very first time. I enjoyed it. :)

80°

Top 10 Best Final Fantasy Crossovers

From Kingdom Hearts to Super Smash Bros., iconic Final Fantasy characters have made several appearances in other great games.

90°

5 Most Polarizing Mechanics In Final Fantasy History

The JRPG series constantly tries to innovate its gameplay, but not all ideas are good ones, as proven by these controversial Final Fantasy mechanics.

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gamerant.com
150d ago
nitus10150d ago (Edited 150d ago )

In FF12 you can use 1) Turn Based Combat, 2) Active Turn Based Combat which is coumpled with the Gambit System.

Basically the "Gambit System" uses fairly simple Boolean algebra (upto 12 levels) that allows the player to configure each character (as explained in the article) when you choose "active turn-based combat" which is excelent when fighting hordes of enemies, however you can instantly switch to turn-based combat when confronting a tougher enemy or a Boss.

Yes you can play the game using turn-based combat only but the sheer number of enemies would be a massive turn off for some (probally many) players.

IMOH I find that turning off the "targeting lines" well worth doing as soon as possible. Personally I find them anoying.

I_am_Batman150d ago

Drawing spells in FF VIII is one of the most overstated non-issues in the entire franchise. If you put battle speed on fast and understand that you don't need 3x 99 spells of everything available to draw early on, you won't spend much time grinding for spells at all. Learning card mod and magic refinement early will give you most of what you need.

I also don't understand the hate for the card games. I've always thought they were some of the best minigames available in the franchise, especially in the case of Triple Triad.

And saying there is no strategy behind the combat system of XIII seems strange to me as well. Granted, It takes a while until the game actually gets challenging, but once you've progressed far enough and unlocked most of the roles you won't get far just by spamming auto-battle without understanding how to use paradigms effectively. I will say that XIII-2 refined the combat and also did a better job at challenging the player, but most of the core principles were already established in XIII.