30°

SG Preview – Split/Second:Velocity Multiplayer

"All of the multiplayer modes pit 8 racers against one another. Two of the game modes – Race and Elimination – do pretty much what they say on the tin. However, to stand a fighting chance of finishing a race placed anything other than abject last, you have to fight dirty. At key points around the track, you are positively encouraged to throw the proverbial cat amongst the pigeons by triggering ‘power plays’ – generally, triggering one of these results in part of the scenery exploding in a particularly spectacular fashion, bringing debris, buildings and even flaming jumbo jets down on your unsuspecting rivals. If all of that isn’t enough to keep you from dozing off at the wheel, then the power plays that change the layout of the track should stave off any spells of nitrous-powered narcolepsy.
Explosions FTW"

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sarcasticgamer.com
60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7746d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus46d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?