Gaming Target writes:
"How did Brit developer Beatnik Games come up with the title Plain Sight? It's a game populated by katana wielding robots that slay each other to gain energy. Energy makes them bigger and tougher; the more energy they have, the bigger the explosion when they detonate themselves. That's right, self-destruction is the ultimate goal in Plain Sight. Going boom converts energy to points, and taking a bunch of your robot buddies out with you makes for a nice bonus. Does that sound like the MO for a game called Plain Sight?"
Hardcore Gamer: The newest Bundle Stars deal is available, and gives you Insanely Twisted Shadow Planet, Blood of the Werewolf, Slender: The Arrival, And Yet it Moves, Dock Clock: Toasted Sandwich of Time, Plain Sight, and Snuggle Truck for a mere $3.49.
Gamesta.com announces the latest indie deals with Indie Royale's new Mayhem Bundle that packs 6 games, redeemable through Steam, out of a possible 7 titles. there will be tons of shooting, explosions, horror and even some puzzles in this package.
indiePub has published an interview with Beatnik Games, the independent development team that created Plain Sight.
From the interview:
"indiePub: Please describe Plain Sight...
Sherif Aziz: Suicidal Ninja Robots in Space. You only bank your points once you detonate.
Damien Cerri: Plain Sight was our first game which kind of evolved during development. It was very experimental and started out as something totally different and got to where it is with trial and error."