SFX-360 states "Ever since we were children we always had that little paperback companion to rely on. Some of us just tossed it to the side and abandoned it but to some of us it was the guide to the galaxy, the omniscient map that led us through the most obscure elements of gameplay. Yes I am referring the game manual that accompanies every game that we have ever purchased. Sometimes they are hefty journals of information, other times they are thin, emaciated, pamphlets of content, but regardless they have always been by your side when you needed them, assuming you ever did of course.
Now we stand at the Apex of the technological age, a time where books are becoming outdated by digital text and wikis. Who bothers to pick up their game manual when they need help? Their new guide lies on websites, in game guides, faqs, and forums. They rely on the experiences of others, or self proclaimed experts and other enduring gamers like themselves, instead of the knowledge given to them by the developers. But it works, gamers succeed through their endeavors and spread their knowledge to one another creating communities of knowledge that dwarf the small compendiums found in gaming manuals and guides. Ultimately, as we trudge forward into the dense forest of advancement we leave many old friends behind in the past to chronicle our advancement. Will the game manual be the next victim of technology's overreaching and pervasive grasp?"
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.