StarCraft 2 Patch 10 Rushed In

Right after Patch 9, with the new Achievements and Map Editor for StarCraft II, one small and one massive bug appeared.

The small one just moved certain Zerg units to their original Hatchery's rally point (rather than the Hatchery of which where they were actually made.

The big things was letting Larva die after their unit production was canceled. Might sound small, but it allowed for a pretty heavy exploit, ruining the game for a few days until Patch 10 could arrive!

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Cogo5194d ago

Hehe, irony.

They nerfed Zerg in Patch 9 and end up with an overpowered swarm :)

Leord5194d ago

Poetic justice?

Well, up until now, when that little exploit was fixed :)

King Klear5194d ago

They could just remove the spawn larva ability and leave this exploit be... maybe make a "larvae don't die when cancelled" upgrade.. but I guess that would be unnecessarily complicated

JonahNL5194d ago

The Swarm never stops evolving, so be careful when nerfing the Zerg. :P

King Klear5194d ago

Hehe.. like I care about multiplayer now that the editor is out =)

UIOP5194d ago

I agree. The editor patch was all i cared about ;P

Leord5194d ago

They sure are quick when they need to be.

Terrice5194d ago

I think Blizzard is usually pretty good at fixing game-breaking bugs as quickly as possible. I noticed this with War3 as well...

Terrice5194d ago

I'm surprised the larva bug made it through any preliminary testing.

King Klear5194d ago

Well, all the many people playing beta discovered only now, so I guess we can't blame Blizzard.

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$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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Sciurus_vulgaris243d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27243d ago (Edited 243d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris242d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster242d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris242d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT243d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster242d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_242d ago

This right here is the fucking problem.

242d ago

20 Best Sci-Fi Games of All Time

The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.

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rlow11224d ago

Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.

Rebel_Scum1223d ago

I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.

1223d ago
Master of Unlocking1222d ago (Edited 1222d ago )

DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?

If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.

But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.