WorthPlaying writes: "Most 2-D fighters don't make the transition to 3-D very well. More often than not, things like speed get sacrificed for fluidity. Some of the more spectacular moves get toned down or removed altogether in the name of realism. The look also changes to the point where some fighters and backgrounds that looked great in 2-D suddenly lose their luster with the change in dimension and perspective. Some of the big name fighting games like, Street Fighter and The King of Fighters, have had several iterations to perfect their respective 3-D entries, but in the end, they stuck to the perspectives they do best."